What CFS4 should have?

The latest Air Battle game from Microsoft! Running on an entirely new platform, CFS3 is raising it's fair share of problems & opinions - Good & Bad!

Re: What CFS4 should have?

Postby Tomtomcat » Fri May 02, 2003 4:07 pm

What about a REAL handbook and a decent performance
for a change???????
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Re: What CFS4 should have?

Postby Littig » Sat May 03, 2003 8:40 pm

I think cfs4 would be cool if were represented by three battles, the battle of the altantic, giving the fw200 condor, protect u-boots and for allied side kill submarines and ships with bombers.  the afrika korps in north africa and the late days of the war, with stock b17,b24,b25 and heavy air battles like dresden, berlin  etc... also a mission builder, all the stuff of cfs3, nose art, pilot health etc.. and an way or program to you download a plane from the internet and when you go to play online with the plane that you got, all the other players be able to see that plane even if they dont have it downloaded, that would be damn realistic.
Whats is the diference beetwen ubisoft il2 and EAW? just the name...
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Re: What CFS4 should have?

Postby FOI_GAME » Wed May 07, 2003 3:47 am

I want it to be more like flightsim. Its too easy to fly things in combat fs. Also make it look like modern combat fs
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Re: What CFS4 should have?

Postby Sky_Shark » Wed May 07, 2003 5:25 am

I want it to be more like flightsim. Its too easy to fly things in combat fs. Also make it look like modern combat fs


Couldn't agree more. It should be more like a flightsim. Still I think it runs bad as it is, more realism in the flightsim model would only make it much to heavy.

I hope when CFS 4 comes out I'll have a decent machine to run CFS 3  ::)

I would like a more flexible and complete career/campaing mode.

You would start out as a training pilot, get assigned to jobs acording to your capacities. If CFS 4 had a FS 2002 (similar) simulation egine it could be fun to simply fly hudge transports, parachuting missions, or even simple patrols without engaging enemies.

Also you should be able to build your character characteristics aside vision/health/g-force tolerance.
Things like Nationality apart from Brit/USA/Germ.

People who like to play Civil Flight Sims like me, download war planes and fly them on FS 2002, wich is a bit unrealistic... I say blend the two sims and get the perfect sim.

Also, Microsoft greatest strength is the ability they have to cooperate with 3rd party developers / providers. Jeppesen, weather stations, amateur plane/scenery developers etc..
I think CFS 4 should have a really great developer for aircrafts. Dont get me wrong, but the planes available for download are somethimes buggy and hard to install.
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Re: What CFS4 should have?

Postby Tequila Sunrise » Sat Jul 12, 2003 4:30 pm

Some really great ideas here. I'll be happy with carrier ops though, maybey some jets. As to WWI theres a sim in development just now, can't remember anymore than that though.
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Re: What CFS4 should have?

Postby GooseGoose » Mon Jul 14, 2003 12:36 am

I think we it should be the cold war from 1945-1970. I think Microsoft has done WW2 to death in its CFS series. This cold war version should be dynamic like CFS3, as in you determine the whether the cold war stays cold or turns hot, whether you get nuked or bring an end to the atomic weapons age.
I think it should include the SR-71 blackbird, Avro Vulcan, B-52, CF-105 Arrow, P-80, Grumman F9F, F-86 Saber, F-84 Thunder Jet, MiG jet series up to Fulcrum, de Havilland Vampire, F-101B Voodoo, CF-100, etc.


Orenda's idea is utterly brilliant.

A massively long and involved, dynamic Cold-War role-playing campaign would be just the thing.  Or would that just be too much?

Regardless, whatever the next installment of M$ CFS brings, I'm keeping my fingers crossed that it includes two things: strategic bombing, and access to nuclear weapons.


Conspiracies Abound
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Alienware Area 51
Pentium IV 3.2gHz
240GB Seagate Barracuda 7200 HD
2.0GB ddr SDRAM
ATI Radeon 9800 Pro 256MB
Windows XP Pro

...and CFS3 still stutters!
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Re: What CFS4 should have?

Postby Oz » Mon Jul 14, 2003 1:05 am

A very nice list of Cold war crafts and excellent idea. Maybe the game should be based on the most dangerous years of the cold war, the late 50s leading up all the way to the early 70's.
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Re: What CFS4 should have?

Postby maverick8806 » Tue Jul 15, 2003 4:19 pm

I think a WWI sim would suck!! Those machines are so slow, some people are complaining allready because of the "bad" performance of CFS3 planes. Also, helicopters would be fun. It would be original but CFS is all about planes so that would be a dangerous move... .
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Re: What CFS4 should have?

Postby flyboy 28 » Wed Jul 16, 2003 12:58 pm

I would love to see CFS4 in VietNam. I would love to fly over Saigon and teach the NVA a lesson. Napalm, rockets, the first Sidewinders, the works. It would also be neat if you could fly a Huey and do pick-ups for wounded marines and soldiers. ::)
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Re: What CFS4 should have?

Postby pliabos » Thu Jul 17, 2003 2:55 am

I would love to see CFS4 in VietNam. I would love to fly over Saigon and teach the NVA a lesson. Napalm, rockets, the first Sidewinders, the works. It would also be neat if you could fly a Huey and do pick-ups for wounded marines and soldiers. ::)


well, u thought them :)
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