Guess What TR . . . .

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Guess What TR . . . .

Postby bismarck13 » Wed Mar 10, 2010 8:58 am

I finally tried to go a bit furhter with my models. Take a look. It is not that hard either, just time consuming . . . Image
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Re: Guess What TR . . . .

Postby Tango_Romeo » Wed Mar 10, 2010 11:43 am

Damage models?
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Re: Guess What TR . . . .

Postby bismarck13 » Wed Mar 10, 2010 11:56 am

There are two ways to do it. One is with "dynamic texture swapping" and the other is with  simple polys that only show when a bullet hits. So what you see is the same main model with a little poly of a bullet hole superimposed just above the original poly. I started by using the directions from Caleb Flerk's site but it didn't quite work, but from that first test I figured out my own method.  I am not messing with anything with a name like "Dynamic Texture Swapping."  If it sounds complicated it probably is.  But that is the method you see when there are the two types of texture files labeled "T" and "D."  The way I did it you just have to identify it to FSDS as a bullet strike and it shows up when the .dp box gets hit! Pretty simple actually . . .
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Re: Guess What TR . . . .

Postby hellcat-44 » Wed Mar 10, 2010 2:25 pm

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Re: Guess What TR . . . .

Postby Tango_Romeo » Wed Mar 10, 2010 7:03 pm

[quote] I am not messing with anything with a name like "Dynamic Texture Swapping."
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Re: Guess What TR . . . .

Postby bismarck13 » Wed Mar 10, 2010 7:54 pm

Yes
I put a little bullet hole texture on a little round poly and then stick it on just above the surface of the aircraft. You have to position it pretty level over the old one and as close to it as you can get.
If you go to the Caleb Flerk site there is a mini-tutorial on making the bullet holes. I am not following that method exactly but it does tell you how to define the various bullets and locations and how to put the triggers into the .dp file.
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Re: Guess What TR . . . .

Postby Tango_Romeo » Thu Mar 11, 2010 12:01 am

8-) Having read-up on it and run a couple of tests, by golly, that is a simple technique....although a labor-intensive one.
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