guns, and .dp's

General discussion for CFS2 - WW 2 Pacific Theater

guns, and .dp's

Postby Falcon500 » Tue Feb 14, 2006 9:58 pm

some of you may have read my earlier post with the IL-2 that has gun problems, the tracers were be emitted from any point on the "plane" of the wing, I have fixed that problem but i still have trouble with the tracers following the axis of guns as i roll or yaw, the tracers remain paralell to the earth.

The fix for the guns was to move the gunstations from a left and a right gunstation, to a sole left gunstation with another "gun" for the right.  
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....




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Re: guns, and .dp's

Postby flyboy 28 » Tue Feb 14, 2006 10:00 pm

You mean the fact that gravity isn't taken into effect?

I'm pretty sure that's really hard to model. Especially for the amount of tracers that you fire. However it could be done.
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Re: guns, and .dp's

Postby Falcon500 » Tue Feb 14, 2006 10:05 pm

its hard to explain, basically if i fly banked, my tracers stay paralell to the earth not my aircraft
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....




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Re: guns, and .dp's

Postby Corsair Freak » Tue Feb 14, 2006 10:06 pm

I know what you're talkin' about Falcon. I Also figured out that if you change the gunstation from 0, 0, 0 you'll get rid of the bulllets not moving with the wing.
Last edited by Corsair Freak on Tue Feb 14, 2006 10:06 pm, edited 1 time in total.
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Re: guns, and .dp's

Postby Falcon500 » Tue Feb 14, 2006 10:09 pm

well here is my .dp section, as you can see

[GUNSTATIONS]
; Starboard Guns
gunstation.0=0,31,1,0.24,900,2,0.06,400,5,100,1d1*68,3,-0.33,-0.5,0.11,0,0,0,0,0,0,25.93
; Tail Gun
gunstation.1=1,57,2,0.06,860,2,0.05,600,3,40,1d1*13,0,1,-2.55,0,0,180,60,-60,80,-5,1.8
;
gunstation.2=3,21,8,0,0,0,0,0,0,0,1d1*8,0,0,0,0,0,0,0,0,0,0,0
; -1 CFS doesn't care
gunstation.3=2,-1,4,0,320,0,0,300,0,0,1d1*8,0,0,0,0,0,0,0,0,0,0,0

[guns.0]
gun.0=32,-6,0,2.5,0,0,1,32
gun.1=32,-0.04,0,2.5,0,0,1,32

[guns.1]
gun.0=150,0,-0.18,-1.07,0,0,1,150

[guns.2]
gun.0=6,0,0,0,0,0,0,0

[guns.3]
gun.0=32,0,0,0,0,0,0,0
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....




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