Dont get me wrong, the AI is beautiful, before i started playing Fighter Anthology, the AI was determined by three of four factors, (Fighter , Bomber , AC-130 , F-117)
The air to air (brains) were okay but the ground attack stunk, A-10's couldnt hit anything smaller than a single story house F-105's were prone to strafing and were horrible at it.
But CFS2 the air to ground is beautiful, the aircaft can hit anything and the bombs and torpedoes are accurate. But many a time I will make a mission with Corsair's providing air cover and me attacking ground targets but many times I need to set up long loiter times or multiple waypoints so the enemy can get closer and the Corsair's can find them.
I also wonder what is the real differance with the (airframe) settings in the .air files.
I understand that if you change the stock B-25's setting to a B-24's the flight of B-25's stays in level flight and fires their guns like madmen defending themselves. (more realistic). Rather than acting like fat fighters and rolling and looping through the sky. But what is the differance between the F4F and F6F?

What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....
The GMax effect[img]http://ww