by jimski » Tue Oct 11, 2005 12:17 pm
I downloaded the air file editor and looked at an old cfs file with it. I think nearly all of the items you can edit with it can in csf2 also be edited with the text "flight tuning" sections of the .cfg file, at least that is how I have been doing it. I saw no AI information there but about half of the data is listed as "unknown". I figured the AI smarts had to be in the .air file.
I took my Whitley bomber model, made for fs2004 by ted cook and redone for csf2 by buddha, which would not fly AI at all, it would simply fall out of the sky. I substituted the .air file from the new stiz Manchester, just putting it in the Whitley folder and renaming the .air file, and it flew great, including all AI functions! It thought it was a Manchester of course and I could hear four engines start instead of two, and it went too fast. Then I tried the .air file from the great GC-He111 which is a closer match to the Whitley and has a perfect AI function. The mod works great! So now my Whitley is fully AI functional although I still have to tune it to get it to perform to the specs in my history book ,but it is already very close. I feel I have the AI problem figured out now. I can't edit AI function but I can choose a .air file that has AI function that I want and then tinker with the flight tuning through the .cfg file or with the air file editor to make it fly per the book.
This gets back to the original topic of the AI plane not bombing its target. Many AI planes, especially add on fighters, were never taught by their .air files to do that. One thing that you need to do in mission builder for a bombing mission is to set the mission as a "strike" and many interceptors will need modified .air files to do that.
Is all this correct?
Jimski