by piersyf » Thu Oct 13, 2005 2:14 am
OK, I know what's been happening. First off, thanks for the input, especially for the suggestion of the training flight. Being able to circle and watch gave me plenty of ideas. The current version has mixed ships as static targets with different aircraft attacking and I just watch what happens.
Checked the DP using Homma's DPED v 1.1, especially the blueprint screen.
The generic merchantman does not extend below the waterline! It actually hovers 2cm above the water!
I changed the DP values to represtent a large merchantman with a full cargo (about 10m of draught) and now they can be hit with torps!
The modified figures are given below, the original given first;
[BOXES]
box.0=%box_name.0%,-7.60,0.02,-70.22,7.60,8.96,70.22
box.8=%box_name.8%,-7.60,0.02,-70.22,7.60,8.96,70.22
[BOXES]
box.0=%box_name.0%,-7.6,-10.5,-70.22,7.6,8.96,70.22
box.8=%box_name.8%,-7.6,-10.5,-70.22,7.6,8.96,70.22
Note the second figure for box 0 and box 8? 0.02! That's the distance from 0 (water level!). By changing to -10.5 as shown below, the target now extends into the water like it should.
Note that the jap and US merchant ships don't have this problem, they already extend below the waterline.
So, it may be worth checking any ship model you download in DPED to make sure there's something under the water as well!
Thanks again for the input.
P