OT: EAW source code to be reworked

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OT: EAW source code to be reworked

Postby _zero_ » Thu Aug 11, 2005 10:21 pm

EAW fans check this out:

http://www.simhq.com/simhq3/sims/boards ... 1;t=029710

I've been hoping maybe something like this could happen with cfs2. I doubt Microsoft would ever make the code public, but maybe allow a small group access to it, to make a free update. Imagine CFS2 with shiny water, smoking tracers, and maybe multiple carrier takeoffs ;D
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Re: OT: EAW source code to be reworked

Postby Corsair Freak » Fri Aug 12, 2005 3:32 pm

we already have multiple carrier take-off's.
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Re: OT: EAW source code to be reworked

Postby _zero_ » Fri Aug 12, 2005 11:25 pm

Yes, I saw B24 Guy's post after, though it's a bit over my head :-[ Well, how about cfs2 with shiny water, smoking tracers, and TrackIR support?  :D
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Re: OT: EAW source code to be reworked

Postby james007 » Sat Aug 13, 2005 11:40 pm

That great news. EAW is a great Simulator not better Than CFS2 but a great Simulator never the less.

Can you Imagine if Microsoft would do the same thing for us. Its already a great Simulator.

Unfortunually I don not think they will ever do it for the CFS2 program. CFS2 uses basiclly the same code as FS9. That would give other people the incentive to break that code as well.

Lets not forget that FS9 is Microsofts bread and butter when it comes flight Similators.

Thats what I have read from people that know more about this matters than I do.

Its nice to think about it dow.

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Re: OT: EAW source code to be reworked

Postby Corsair Freak » Sun Aug 14, 2005 3:47 pm

in a perfect world that is what Microsoft would do... update CFS2... but, I HIGHLY doubt they will. I think it would be more ideal for MS to take FS9... make some WWII scenery for it... along with WWII A/C... and add guns...


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Re: OT: EAW source code to be reworked

Postby Bombardier101 » Mon Aug 15, 2005 9:41 am

I think what is ment by multiple carrier takeoffs is that your wingmen take off from the carrier with you instead of flying overhead. And Microsoft should make radar guages, so that radar works specifically how it did in real life instead of just one d:omn Tactical Display. Nachtjager related...

You need more ATC related things. It just isn't real enough without somethings. Such as a 'get out of plane and run' feature, because I hate having to end the mission when I emergency land instead of having the pilot run away from the plane like in CFS3. Except that it is a command, not an automatic thing, so you can do it if you have made a wheels down landing it isn't automatic. If it was you could just be parking the plane before ending the mission by pressing X and it would show your pilot running away from it like he's abandoning it. Some of those CFS3 features would be nice, as well as some Fs2002 features (ATC, transponders). I started a wishlist for a CFS4 just to gather ideas and I got like 3 people doing what I asked them to do at the topic and I got like 70 people posting about how there was going to be a CFS4 but it got ditched and other things off-topic. It's typical in Simviation but I like it here. :) I will try again at a wishlist and hope it works... ::)

Why don't they listen to us and make an even better CFS2? Microsoft has a great sim and don't we all think they should continue on it? ;D

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Re: OT: EAW source code to be reworked

Postby james007 » Mon Aug 15, 2005 10:47 am

I agree with you Bombadier. Unfortunately they mess it up when they did not repeat the same formula with CFS3. While CFS3 is a nice sim that took time to get use to. It would have been a much more success full had they keeped the same basic structure as in CFS2.

I believe that what a World war 2 Simmer wants in the future is a basically a total comphrhensive open structure Combat Simulator that represent the whole war thruogh a world map.

What I understand is that CFS4 was going be base on the European Theater. It was basically a upgraded version of CFS3.

If that was the case. I"m not one bit upset the they cancell the project.

What I want and I hope you agree with me is a whole world war 2 combat simulator. Of course I will understand if it only included one base Theater when developed. It would nice if it has a open stucture that will give the possibily to expanded it to other Theaters as well.

All other little fixtures are nice but the biggest one for is the World map and a easy but comprehensive Mission Builder plus a flexible Dynamic campaign ganerator.

What I mean with a flexible DCG is one that a all you would need to do is pick a Theater you would like fly in for that day. Plug in the planes and the lenghth of the campaign and you would ready to start.

Well I guess that we will have to wait and see if they will ever listen to us.

In the mean time I"m very happy with CFS2 and with the many improvement done to it by the many developers dedicated to this program and CFS3 as well.

We can always hope and dream that MS one will give us their respective codes in the future.

Thank you

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Re: OT: EAW source code to be reworked

Postby stiz » Wed Aug 17, 2005 7:24 pm

I think it would be more ideal for MS to take FS9... make some WWII scenery for it... along with WWII A/C... and add guns...


well not really, for it to be a true compact sim you would have to loose the autogen to keep the frames up and then you would have to rework it to allow campaings and so on.

I think what is ment by multiple carrier takeoffs is that your wingmen take off from the carrier with you instead of flying overhead


well u can get them to take off but i think YOU have to be THEIR wingman

You need more ATC related things


I like being my own ATC as for me the ATC in FS2002 and FS9 is just lacking plain common sense at the mo

Why don't they listen to us and make an even better CFS2?


Well as far as M$ are conserned CSF2 is dead, yes it is, from a business side they are no longer making money from it and so they have lost intrest in it

Unfortunately they mess it up when they did not repeat the same formula with CFS3


I disagree with you here as CFS3 does have the potential for being one heck of a combat sim, theres just a couple things wrong with it,

1, it was rushed
2, u need a good pc to run it
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Re: OT: EAW source code to be reworked

Postby dcunning30 » Mon Aug 22, 2005 12:53 pm

Please forgive my ignorance, but I don't understand how the source got reworked?  Did Microprose/Atari release the source into the public domain so somebody could modify it and recompile?  I went to the link and it wasn't entirely clear to me.
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Re: OT: EAW source code to be reworked

Postby AvHistory » Mon Aug 22, 2005 8:14 pm


I disagree with you here as CFS3 does have the potential for being one heck of a combat sim, theres just a couple things wrong with it,

1, it was rushed
2, u need a good pc to run it


Agree here is the unhurried CFS3

http://www.medairwar.com

http://www.off.oldbrowndog.net

BTW the lack of a world map is not a show stopper as you can build any map you want that will exceed the combat range of most WWII aircraft.
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Re: OT: EAW source code to be reworked

Postby Bombardier101 » Tue Aug 23, 2005 1:24 am

MAW? Cool... After I finish all my other CFS2 stuff I might think about doing some desert campaign.

well u can get them to take off but i think YOU have to be THEIR wingman


I don't think that's even possible. I would like to receive orders from a flight leader, but CFS2 doesn't have that capability.

Well as far as M$ are conserned CSF2 is dead, yes it is, from a business side they are no longer making money from it and so they have lost intrest in it


If they think it's dead and they can't make money out of even an upgraded version of it then they have another thing coming!

I like being my own ATC as for me the ATC in FS2002 and FS9 is just lacking plain common sense at the most


How can you be your own ATC? I don't see anything wrong at all with the FS2002 ATC except you should be able to declare an emergency and AI traffic should be able to collide with eachother and call out something like "ARRRRRRGGGGHHHH!!! WE'VE HIT THEM!!" on the radio. :o

2, u need a good pc to run it


It runs ok on mine as long as scenery detail is on 1 so I don't have the trees. But if you fire on a bomber it sometimes stutters, which is annoying as I've just got to the moment where I can down the thing and it stutters, I don't inflict much damage and get more hits in return!




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Re: OT: EAW source code to be reworked

Postby james007 » Tue Aug 23, 2005 8:04 am

This is not weather CFS2 is dead or not. Its about its basic structure Idea. Its the ability to keep any new combat Sim running for years by been able to fly and fight all over the world.

I believe that a Sim capable to expand all over the world will be alot more viable than one constrain to just one Theater of war.

Just Imagine if you would not have been able to expand CFS2 to other areas of the World and incorporate new planes in to it. This program would have dead a long time ago.

What has has keep it alive all this time is its all the improvements made by all the people devoted to it.

If they have been able to incorporate a World map to all the Civilian Flight Simulator they can also do it for future Combat Simulators.

This only a opinion

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Re: OT: EAW source code to be reworked

Postby james007 » Tue Aug 23, 2005 8:15 am

Its nice to have the ability and option like in the FS series to fly for 13 hour if you want to. There is wraping capability to avoid flying 13 hours if you do not want to do this.

Wouldn"n you think that CFS3 would have been a much better Sim if had a World map. Its still a nice Sim but I believe it would have even better.

I hope MAW comes out soon and we would bee able to down loaded in one of this great Sim websites.

this has only been a opinion

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Re: OT: EAW source code to be reworked

Postby AvHistory » Tue Aug 23, 2005 9:06 am

Wouldn"n you think that CFS3 would have been a much better Sim if had a World map. Its still a nice Sim but I believe it would have even better. James007


Not really, I would rate it as no more then a nice to have.
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Re: OT: EAW source code to be reworked

Postby james007 » Tue Aug 23, 2005 10:38 am

Bear I was not talking about CFS2 per say. A future Flight Simulator would include a crew station of course.

You would not have to trade off. I just like to fly every plane in World war 2 in their perspective Theater and not limited by distance.

Heck we all now CFS2 and CFS3 has its limitations. I just deal with them and enjoy the best they can offer to me.

Their both great Simulator on their own terms. To say other wise is to accept one is a fool.

Non are perfect. I totally agree with you that EAW is the best when it comes to immersion.

Not even FB/PF with Lowengrins DCG can math it. The only way CFS2 or CFS3 can some what match it is by creating your own Campiagns and missions.

Hey I"m very happy with what the community has offer to us.

I just would like to see a more expanded capable Combat Simulator in the future.

Not bee stuck with only of Theater war.

For us EAW fan. Have you been to this site:

1.http://www.sandbaggereaw.com/home2.html

James007
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