by Simon H » Sat May 21, 2005 9:24 pm
Its true, heres another fix for floating starts in mission builder that I came up with which works for boats and flying boats but is not tested with amphibians. Many seaplanes opperated with some sort of tender, a ship or boat could be modified to work like a carrier. the dp file must be changed
[MISC_DATA]
unit_family=7
Then the ship.cfg needs to have this in it
[flight_deck_section]
; this section defines the control points the
; AI (and LSO) use to steer towards the flight deck
width=20
length=30
takeoff_start=-50.0,0,-10
takeoff_stop=-50.0,0,10
landing_start=0,0,0
landing_touch_down=0,0,0
landing_stop=0,0,0
[platform.0]
; platforms are the actual surface that the planes
; land on. You can define as many platforms as you
; want by adding subsequent sections with increasing
; numbers. e.g. [platform.1], [platform.2] etc.
;
; vertices should be defined in model coordinates,
; and counter-clockwise order when viewed from above.
: REMEMBER, positive z is out the TAIL of the ship
; the shape may be concave or convex
; there may be from 3 to 20 vertices (limitation
; may go away later) and they must all be on the same
; plane.
vertex.0=5.450,10.150,81.90
vertex.1=5.450,10.150,45.80
vertex.2=-5.450,10.150,45.80
vertex.3=-5.450,10.150,81.90
[Dynamics]
pitch_wave_moment_scale = 1
bank_wave_moment_scale = 1
pitch_damp_moment_scale = 1
bank_damp_moment_scale = 1
the dimensions of the platform provide the deck surface but it is not relevent in this case since the take off start point is 50 metres to port at sea level. the dynamics section provide pich and roll I have used a copy of a merchant ship renamed as a sea plane tender. but a pt boat or even an empty model would work just the same.