At last I found the solution. You have to zoom in a lot, as
I did in the example, and then move the strike
point triangle around a few times until the "Target: "
actually lists the "name" of the ship or static target, in
this case - "Alamance" Thus:
This way, the bombers will attack the ships "wherever"
they are located, irrespective of their movement.
Using this method, and the use of "veteran" bombers,
I created a mission where swarms of Kates and Vals
are attacking my carrier group. I had to be sure to get
almost every bomber in each enemy flight...or lose my
own carrier!!! I even had the same planes continue the
attack with guns on the destoyers, and lost 1 CV and
2 DDs because of it! Damn effective! What's really cool
is placing the Dive-Bombers at 5000 feet at the strike
point. Then they go screaming into the target. It's a
very difficult intercept. Very cool!
RabbitHawk
I haven't done this because, historically, level bombers were
largely ineffective against ships.
Thanks, GuyBoullenger for the info on the dp categories.
I had my own list which I will list tomorrow, I have to dig it out and after a 11 hour day, cannot stay awake long enough to do it tonight, but I will try changeing these settings. The alignment of the waypoint points over the target ships did not get them to drop their dog gone bombs, but it did get them to follow the ships for awhile... oh well, I will keep trying. This mission is historical and will be neat as heck as an early 1940 mission, so I hope I can make it work.
Thanks, Tom
The Bf110s, which are the player's squadron fly around, but will not launch their bombs on the ships.
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