Fix for the "100 Plane Limit"

General discussion for CFS2 - WW 2 Pacific Theater

Fix for the "100 Plane Limit"

Postby blackbird686 » Wed Mar 30, 2005 5:39 pm

Hey Folks... ;D

Does any one remember ever seeing a fix for the "100 Plane Limit" in CFS2? I thought I had read about it here at Simviation once.

Inquiring minds want to know ::)

~as ever...
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Re: Fix for the "100 Plane Limit"

Postby stiz » Wed Mar 30, 2005 7:29 pm

i dont think there is, is there  ???

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Re: Fix for the "100 Plane Limit"

Postby james007 » Thu Mar 31, 2005 12:53 am

BlackBird686 yes their is a program that allows you to place over 1,000 place in your CFS2 folder. It uses different Hangars to accomplish it. Just make sure you have the stock planes in your new folders. Other wise CFS2 will not work.

It gives you up to seventeen Hangars with the ability to install up to 70 addon planes in each Hangar. You have to remember that you have subtract the stock planes in each Hangar.

In other words with each new Hangar you need to install the stock planes plus the new addons.

Its here:http://fly.to/mwgfx
Go to the CFS2 section/Utilities and it will be there.

Its call
Last edited by james007 on Thu Mar 31, 2005 1:26 am, edited 1 time in total.
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Re: Fix for the "100 Plane Limit"

Postby Hagar » Thu Mar 31, 2005 3:04 am

You could also create a Hangar subfolder in CFS2\Aircraft & drag aircarft you're not using into it. Providing you don't move the defaults or aircraft used in 3rd party missions this should work fine. I find the best method is a duplicate install of CFS2. Simply rename the CFS2 root directory folder to any other name, then insert the CD & install in the usual way. You can have as many "duplicates" as you wish & all will run completely independently. For example: you could have CFS2 WWI, CFS2 Europe, CFS2 Pacific, CFS2 Jets, CFS2 Korea, anything you like.

PS. Some people have told me they've never suffered from an aircraft limit in CFS2. I can only assume they didn't install the Mission Builder, if that's possible.
Last edited by Hagar on Thu Mar 31, 2005 3:05 am, edited 1 time in total.
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Re: Fix for the "100 Plane Limit"

Postby james007 » Thu Mar 31, 2005 11:09 am

BlackBird686 Hangar Idea works very well. The only problem with it, its that you need a lot Hard drive space to many different CFS2 install. With ACMan allows you to use all your planes in just one install. you can the same MB. All you need to do is change the Hangar and will have a new set of planes.

You use what ever method you like or suites you the best.

I do recommend that the download ACMan anyway just in case you would like to use it some time in the future.

I also reccommend that you download the ship Manager as well.

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Re: Fix for the "100 Plane Limit"

Postby james007 » Thu Mar 31, 2005 11:14 am

BlackBird686 Hangar Idea works very well. The only problem with it, its that you need a lot Hard drive space to many different CFS2 install. With ACMan allows you to use all your planes in just one install. you can the same MB. All you need to do is change the Hangar and will have a new set of planes.

You use what ever method you like or suites you the best.

I do recommend that the download ACMan anyway just in case you would like to use it some time in the future.

I also reccommend that you download the ship Manager as well.

Remember there is also a limit of ships as well. You can manage them with the ship manager at:

http://www.simviation.com/lair/cfs2shipyard.htm

you can mange them by Theater if you want.

Enjoy

Jame007
Last edited by james007 on Thu Mar 31, 2005 11:23 am, edited 1 time in total.
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Re: Fix for the "100 Plane Limit"

Postby blackbird686 » Thu Mar 31, 2005 4:23 pm

Thanks for the help!!! ;D
I will for sure check into the ACMan program and I never thought of installing CFS2 twice under a different name, that really sweetens things up just a bit. Hard drive space isn't a problem for me but I like the idea of using one MB for all of my planes. Thanks again for the advise and help.

~cheers,
the Blackbird

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Re: Fix for the "100 Plane Limit"

Postby Hagar » Thu Mar 31, 2005 4:51 pm

AcMan should be fine as it's one of Martin Wright's utilities. Same goes for ShipMan which you might notice is posted exclusively at CG's Shipyard which is part of the Fox Four site. I prefer the duplicate install myself as this means you can have a completely different CFS2 for each theatre.
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Re: Fix for the "100 Plane Limit"

Postby blackbird686 » Fri Apr 08, 2005 7:06 pm

Hey, All..

Just finished up loading the AcMan utility from Martin Wright and it works great, exactly what I was looking for at this point. If my Mission and Campaign development get much larger in size though, I may need to do a second install, as Hagar mentioned.

Thanks again for all the feedback!!!

cheers~
the Blackbird 8)
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Re: Fix for the "100 Plane Limit"

Postby Bogus598 » Fri Apr 15, 2005 6:23 pm

I am currently running about 300 planes in CFS2 without any hangar solution! I had the 100 planes limit back in the old days with win98. Now: ANY NUMBER of aircraft available with win xp (any sp) and 1 Gig of ram, on several machines, some with less than 1 G ram. Just the mission editor refuses to run when you've got more than about 60 aircraft installed.
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Re: Fix for the "100 Plane Limit"

Postby Hagar » Fri Apr 15, 2005 6:33 pm

Interesting. I always suspected the limit was caused by the Mission Builder rather than CFS2 itself as neither CFS1 nor any version of FS has this problem. (I don't know if anyone has sufficient aircraft installed to CFS3 to find out if it affects that.) I can't think why it wouldn't affect your CFS2. I don't think WinXP has anything to do with it.
Last edited by Hagar on Fri Apr 15, 2005 6:38 pm, edited 1 time in total.
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Re: Fix for the "100 Plane Limit"

Postby james007 » Sun Apr 17, 2005 12:05 am

Hagar Cfs2 in reality dose not have a strick limit on how many planes you can install in it. Well it does but have limit in the number planes you can install in it before it stops from working.

The number is quite large for what have read in other forums.

Its about 800 to 1000 depending on the size of the on planes folders.

The reason you should not place more than 100 planes in each Hangar its because the Mission Builder will stop
Last edited by james007 on Sun Apr 17, 2005 12:16 pm, edited 1 time in total.
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Re: Fix for the "100 Plane Limit"

Postby Hagar » Sun Apr 17, 2005 3:25 am

I can't agree with you there James. There is usually a limit to how many aircraft you can install to CFS2 before getting error messages & unexplained problems in Free Flight, QC & Missions/Campaigns. The actual limit seems to vary depending on which 3rd party aircraft you have installed & problems can appear when the total, including defaults, is anywhere between 80 & 100 or over. (This is why it's often referred to as the CFS2 100-plane limit.) While I've always suspected that the limit is caused by the onboard Mission Builder it affects CFS2 itself & certainly exists. The best way over it is a duplicate install of CFS2.

Cfo_Weather is an excellent addition to CFS2 but you have to run the sim in order to use it.
Last edited by Hagar on Sun Apr 17, 2005 3:30 am, edited 1 time in total.
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Re: Fix for the "100 Plane Limit"

Postby james007 » Sun Apr 17, 2005 12:09 pm

Hagar it works . I just test it with over 150 planes in it, and it worked like a charm. Maybe you did not understand my instructions but Hagar and all other who are reading this post you can try it.

This will open your possibilities ten fold. If you get the corrupt messege reminder when you go to quick combat just overide it with a click with your mouse.

I will give you a better explanation tonight.

Best regard

James007
Last edited by james007 on Sun Apr 17, 2005 12:10 pm, edited 1 time in total.
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Re: Fix for the "100 Plane Limit"

Postby Hagar » Sun Apr 17, 2005 12:52 pm

Whether it works satisfactorily is debatable. It might be possible to select & fly the aircraft in Free Flight by ignoring the error messages but the weapons might not work & I have no idea how it would affect a campaign. By far the best method is to have a separate install of CFS2 for each theatre. This is the method we have always recommended for people installing our Fox Four campaigns & 1,000s of satisfied users have had very few problems after taking our advice. This way you only need to install files appropriate to one theatre (for example; CFS2 Korea with the Korea scenery & aircraft) which reduces the risk of problems. It's also possible to create a shortcut to use the Mission Builder in each version of CFS2 if you wish.
Last edited by Hagar on Sun Apr 17, 2005 5:50 pm, edited 1 time in total.
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