Take off problem

General discussion for CFS2 - WW 2 Pacific Theater

Take off problem

Postby SCORN007 » Mon Feb 11, 2002 1:32 am

Has anybody had a problem with aircraft pulling on take off to the left when the realism settings is at medium or hard when using XP. ???
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Re: Take off problem

Postby Bonzonie » Mon Feb 11, 2002 1:47 am

This is an effect called "Torque" which is the way a plane likes to veer off to the side dur to the rotatin props. This is not a bug.
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Re: Take off problem

Postby Woodlouse2002 » Mon Feb 11, 2002 7:15 am

are you using force feedback as my planes fell of carriers due to the ff twisting my crate to the left. i cured it by turning off ff
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Re: Take off problem

Postby kghhd » Mon Feb 11, 2002 12:34 pm

Just correct it with the rudder or rudder trim.
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Re: Take off problem

Postby SCORN007 » Mon Feb 11, 2002 12:35 pm

Thanks for the info on that. I forgot to mention that some of the planes pull to the left so bad they go in circles acting as if the left wheel brake is on and can't even take off. I am using a saitek 3d gold usb stick with the autorudder off in the cfs2 settings.
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Re: Take off problem

Postby Dakota93 » Mon Feb 11, 2002 1:38 pm

Try easying the throttle open slowly as you accelerate, it is easier to compensate for the torque that way. Some planes do require alot of rudder to counter the torque, especially the powerfull late war aircraft.
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Re: Take off problem

Postby Grumpy1 » Mon Feb 11, 2002 1:59 pm

Thanks for the info on that. I forgot to mention that some of the planes pull to the left so bad they go in circles acting as if the left wheel brake is on and can't even take off. I am using a saitek 3d gold usb stick with the autorudder off in the cfs2 settings.

It could be the way you have the joystick set up in CFS2.
Try recalibrating it first from Settings/Calibrate joystick.
If that doesn't fix it play around with the Rudder axis Sensitivity & Null Zone sliders from Settings/Controller sensitivities.
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Re: Take off problem

Postby BMan1113VR » Mon Feb 11, 2002 8:29 pm

Thanks for the info on that. I forgot to mention that some of the planes pull to the left so bad they go in circles acting as if the left wheel brake is on and can't even take off. I am using a saitek 3d gold usb stick with the autorudder off in the cfs2 settings.

yah thats not torque we call that problem a bad joystick
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Re: Take off problem

Postby Bombardier101 » Tue Jan 04, 2005 6:52 am

yah thats not torque we call that problem a bad joystick
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Re: Take off problem

Postby Padser » Tue Jan 04, 2005 7:25 am

~S~

Another solution to the tendency of the default 'taildragger' aircraft to ground loop is to apply a simple fix which adjusts the amount of tailwheel rotation.

Open the aircraft's aircraft.cfg file and look for the contact points section. The first definition (point.0) is for the tailwheel. The value that affects tailwheel rotation is the seventh one in (steer angle). Set this to: 060

Example from the Hellcat below:

point.0=1, -19.00,  0.00, -3.98, 3200, 0, 0.40,060.0, 0.30, 2.5, 0.70, 1.0, 6.0, 0, 0, 135

It does sound as if your problem is propeller torque though - apply opposite rudder to keep her straight down the centreline.

~S~

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Re: Take off problem

Postby Hagar » Tue Jan 04, 2005 7:34 am

LOL ;D Who dug up this old thread? ???
I suppose it's still relevant but note the date of the original question. Almost 3 years ago when Grumpy still lurked around here. :o :P

PS. Check out this topic. It seems appropriate. ;)
http://www.simviation.com/cgi-bin/yabb/YaBB.cgi?board=cafe;action=display;num=1104841280
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Re: Take off problem

Postby Padser » Tue Jan 04, 2005 1:18 pm

Lol - i must have ended up on an old page when I was checking in. Could have sworn it was among the most recent message - things are all a bit confused at the moment...   ::)

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Re: Take off problem

Postby Hagar » Tue Jan 04, 2005 1:54 pm

[quote]Lol - i must have ended up on an old page when I was checking in. Could have sworn it was among the most recent message - things are all a bit confused at the moment...
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