Hi there ,
I'm trying to get some imported sea planes to behave properly in CFS2, I have read the FS2002 aircraft container sdk and so I understand how to set up the contact points as floats. How ever some of my planes seem stuck in the water they rise and fall with the swell and seem to strain when I open the throttle but they will not move ! I have found that altering the *.air file with William Roth's Air ED and removing record "505 cfs piston engine" works as a fix for the stuck in the water problem but then the engines dont start in such a realistic fashion they all start at once with no cranking and puffs of smoke etc. Too compound my head scratching I have other sea planes that work fine, I have trawled through the *.air files and aircraft.cfg files to try and find how they differ but I'm baffled, not all of the entries in the *.air file have a clear purpose.
When planes are loaded into FS2002 much of the data in the *.air file is translated into the aircraft.cfg file this does not happen with CFS2, but it seems CFS2 is able to read some of the extra data in the aircraft.cfg file but how much?
Further to all this, of course I want to get the AI pilots to fly my sea planes, some of the planes climb and dive a few times and then crash others slowly decend and land on the sea.
I understand this is quite in depth stuff and propably not suitable for discussion on a forum such as this, does anyone know of any sites where the more detailed intricasies of aircraft modeling in CFS2 are dealt with or are there any tutorials that can be down loaded.
Happy landings every one.