by ckur » Tue May 04, 2004 4:09 am
The only sure way that your wingmen survive is that you hit the X to end the mission. I tested this a bit maybe a year ago, it also has some info about taking off from a carrier. The crashing wingmen are the reason why the newer missions that I have made start and end mid.air. If you run into problems with too many wingmen lost, edit the pilotlog with notepad. The line saying wingmenlost should read 0.
Though my notes dont say this I think that Japanese wingmen were more able to land their planes safely.
testnotes:
I tested changing the landing position (in both mis. and airbases.dat) from 500 to 50 but there was no joy, the planes crashed the same way. I did not test what if anything happens if one puts in a negative value for the touchdown position.
Test:
Airfield: Torokina
Plane: F4U with both default airfile & modified
# planes:8
Testing through mission builder Fly now! option
When using default airfile 4/7 wingmen survive the landing regardles of the landing touchdown distance.
When using modified airfile I was lucky to have one wingman alive.
Some wingmen make a go around and start circling the airfield but mostly crash while doing so. (may take a while)
I also made tests on taking off from a carrier. The results were much the same, with default airfile your wingmen have a much better changes of surviving.
With modified airfile I noticed that the "safest" formation in wich to start in was FINGERTIP. With other formations the losses were numerous. (at least if you take off asap, look below)
But I also tested a work around for that:
When taking off, instead of rushing things and taking off as soon as possible, wait for the wingmen to circle around. Take off when they are on the downwind leg, or otherwise flying straight and level.
This because when you take off, they will try to form up asap, making them to turn to you instantly. And if they are in the middle of turning the other way, they start turning towards you and usually stall and crash.
ckur