FS2K Aircraft in CFS2

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FS2K Aircraft in CFS2

Postby plazz » Sun Jan 04, 2004 8:29 am

This is my first post on here so firstly I'd like to say hi to all of you, secondly please can any of you help me?
I would really like to fly the Mig 31 Firefox Model designed for FS2K. Is it possible to make this aircraft work in CFS2? as it is the only Microsoft Flight simulator I own!
I have tried converting the .mdl file and can get the firefox displayed in the player aircraft select panel, but when you click 'Fly now' it displays the message 'cannot load firefox model'.

Anybody got any ideas on how I can get around this problem?

Thanks, Regards Plazz
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Re: FS2K Aircraft in CFS2

Postby Hagar » Sun Jan 04, 2004 8:34 am

Hello Plazz & welcome. I have successfully converted FS2002 aircraft to work in CFS2 by following the tute posted in the SimV Help sections. It says in the tute that not all FS2002 aircraft will convert. I haven't tried the Firefox so I don't know if this is one of them. Maybe I've been lucky as I haven't experienced a problem so far.

PS. I just read your question properly. All FS2000 aircraft should work in CFS2 without any conversion. If you use WinXP you could try patching the MDL file with the MDL Repair Utility posted in FS2000 Utilities. http://www.simviation.com/fs2000utilities_gen2.htm
Last edited by Hagar on Sun Jan 04, 2004 8:40 am, edited 1 time in total.
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Re: FS2K Aircraft in CFS2

Postby plazz » Sun Jan 04, 2004 9:27 am

My mistake, I did mean FS2002. I really shoould proof read what I write! Also my operating system is XP.

Seeing as you say that not all aircraft will convert, maybe I'll try downloading some different FS2002 aircraft and see if I can get them to work.

Plazz
Last edited by plazz on Sun Jan 04, 2004 9:29 am, edited 1 time in total.
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Re: FS2K Aircraft in CFS2

Postby Hagar » Sun Jan 04, 2004 9:33 am

Ah OK. It seems I answered your question after all. LOL  ;)

Trying several different examples would seem the obvious solution. It's possible you didn't follow the precedure correctly on the first one. If you still have problems give me a link to where this Firefox is posted. Providing it's not a huge download I'll try converting it myself.
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Re: FS2K Aircraft in CFS2

Postby plazz » Sun Jan 04, 2004 9:51 am

Hagar, your response time is awesome Thanks alot.

Here is the link where I got the Firefox from http://thinkinrussian.org/flightsim.cfm

Its approx 10mb download though. Can you let me know if you decide to try it?
I shall go through and try modding it again from scratch just to make sure Im doing it right!

Right Im off to download some aircraft files.

Thanks again, Plazz
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Re: FS2K Aircraft in CFS2

Postby Hagar » Sun Jan 04, 2004 9:57 am

Hagar, your response time is awesome Thanks alot.

Here is the link where I got the Firefox from http://thinkinrussian.org/flightsim.cfm

Its approx 10mb download though. Can you let me know if you decide to try it?
I shall go through and try modding it again from scratch just to make sure Im doing it right!

Right Im off to download some aircraft files.

Thanks again, Plazz

I do my best. :D

It's just over my 10 Mb limit but as it's also posted here at SimV I'll give it a try just this once. I have enough to keep me quiet on this site without getting involved with stuff from other sites. This might take some time so please be patient. ;)
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Re: FS2K Aircraft in CFS2

Postby Hagar » Sun Jan 04, 2004 12:42 pm

OK Plazz . I tried it. No luck this time. Same error message as yours. Sorry.
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Re: FS2K Aircraft in CFS2

Postby plazz » Sun Jan 04, 2004 1:22 pm

Thanks for trying.

Its obviously a no go, I'll have to find somthing else to fly around in!

Regards Plazz
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Re: FS2K Aircraft in CFS2

Postby mandcsilver » Sat Jan 10, 2004 11:08 pm

Hi Guys, I tried to get the firefox to work and also got the error message ,but when I tried a different .air file [got one off a eurofighter] it works perfectly.....you do have to also change the .cfg file to stop the landing gear collapsing on the front wheel......change the 2.500 setting on contact points 0 1 and 2 to 2500. I don't know what the problem is with the .air file but I've only just started looking at it. I hope to fix up a .dp for it so it can fire some missiles. Will let you know how it goes.
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Re: FS2K Aircraft in CFS2

Postby Hagar » Sun Jan 11, 2004 4:46 am

Very interesting Mandcsilver. I would never have thought of trying your solution. I can't see how changing the AIR file can affect the visual model but if it works I'm not arguing. ::) :D

Please let us know the results of your experiments. ;)
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Re: FS2K Aircraft in CFS2

Postby Stratobat » Sun Jan 11, 2004 5:44 am

I can't see how changing the AIR file can affect the visual model but if it works I'm not arguing.


I got the aircraft to show in the preview screen, but when I tried to load it up it said that there was something wrong with the flight model.

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Re: FS2K Aircraft in CFS2

Postby Hagar » Sun Jan 11, 2004 5:56 am

I got the aircraft to show in the preview screen, but when I tried to load it up it said that there was something wrong with the flight model.

Regards,
Stratobat

You're quite correct. I missed the important words "flight model". Must be slipping in my dotage. ::)
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Re: FS2K Aircraft in CFS2

Postby plazz » Sun Jan 11, 2004 9:43 am

Ok guys,
I've managed to get the Eirefox to work by using the Eurofighter .air file as suggested, so thanks so far. But there are two issues I still have. Firstly, can you please explain more about the .cfg file regarding the undercarriage, as Im not sure how to edit this? Secondly, the plane is sort of semi transparent in the fact that from an external view you can see the undercarriage retracted in the fuselage and also see the scenery whizzing by behind it.
Any ideas?

Thanks for all you help on this

Plazz
Last edited by plazz on Sun Jan 11, 2004 9:44 am, edited 1 time in total.
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Re: FS2K Aircraft in CFS2

Postby Hagar » Sun Jan 11, 2004 9:53 am

Hi Plazz. The gear is quite simple to fix. Open Aircraft.cfg in Notepad. Look under the [contact_points] section for the point.0, point.1 & point.2 entries. Change the value of 2.500000 in each line to 25.00. I think that should do it. If not, change it to 2500.

I suspect the transparency is caused by the texture format. It might be possible to fix this by converting the main textures to the CFS2 default DXT1 Opaque format. You can do this with DXTBmp but take backup copies first.
Last edited by Hagar on Sun Jan 11, 2004 9:54 am, edited 1 time in total.
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Re: FS2K Aircraft in CFS2

Postby plazz » Sun Jan 11, 2004 10:12 am

Hagar,

I'm sure I'm becoming a pain but you have now lost me completely with the texture format bit.

I suspect the transparency is caused by the texture format. It might be possible to fix this by converting the main textures to the CFS2 default DXT1 Opaque format. You can do this with DXTBmp but take backup copies first.


Would you mind explaining what I need to do this?

Also the aircraft pulls violently to the right from the moment you apply power, and no amount of joystick calibration will cure it. Ideas?

Thanks, Plazz
Last edited by plazz on Sun Jan 11, 2004 10:37 am, edited 1 time in total.
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