Fluttering 'n' Splitting

General discussion for CFS2 - WW 2 Pacific Theater

Fluttering 'n' Splitting

Postby tralfaz » Thu Apr 24, 2003 11:54 am

???Long ago there was a fix or patch mentioned that would prevent the 'evil twinning' of planes hit and 'mostly dead'  in QC--you know, the ones that break apart and go fluttering about in pairs without ever crashing.  I get this in AI planes converted to flyable, and in flyables converted to AI.  Ideas?
tralfaz
 

Re: Fluttering 'n' Splitting

Postby Hagar » Thu Apr 24, 2003 12:06 pm

This happens with old FSDS designs without breakable models. You need to manually edit the DP. Look through all the [EFFECTS.x] entries for BREAK commands.

[EFFECTS.0]
; System = Nose Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_engfire_s,
effect.2=60,LIBRARY,fx_engfire_m,
effect.3=95,LIBRARY,fx_airexpl_l,
effect.4=100,BREAK,6,

For any with a value as in the above example change the last line like this.
effect.4=100,BREAK,,

PS. I seem to recall that the MDL Converter Tool will fix it without editing the DP.
http://www.microsoft.com/games/combatfs2/articles_SDK_mdlconverter.asp
It will only work on models that haven't been patched already. Don't use the Optimize Grahics option.
Last edited by Hagar on Thu Apr 24, 2003 12:12 pm, edited 1 time in total.
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Re: Fluttering 'n' Splitting

Postby tralfaz » Thu Apr 24, 2003 12:53 pm

:DThat worked slicker than owl slobber!  Thanks heaps!  (You wouldn't happen to have a pilot for Techpowr's lovely CA13 Boomerang that doesn't look like an addled crash-test dummy in your pocket, wudja?  Or mebbe a way to shut off the valve clatter sound while 'parked on the ramp' in Greg Law's great Gladiator?  Also, my VCR keeps flashing "12:00". . .) LoL.
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Re: Fluttering 'n' Splitting

Postby Hagar » Thu Apr 24, 2003 1:36 pm

;D Glad you fixed it. Owl's slobber. Very descriptive. LOL
I have the same problem with my VCR. I just ignore it. If it bothers you try borrowing next-door's 2-year old for 5 minutes.  :P  :D
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