Ammo?

General discussion for CFS - the original European Air War Combat Flight Simulator

Ammo?

Postby Delta_ » Fri Nov 21, 2003 6:40 am

How do you take down aircraft will limited ammo.  I can do 1-2 aircraft shooting as accurately as i can but i always run out of ammo and end up flying around in stalemate or being shot-up.  I believe it is because you can not kill the enemy pilot.  If you strafe a cockpit surely the pilot should die and then the aircraft would crash and burn.  The pilots don not die though.

If you had not guessed already i do play with 100% realism and only against aces.
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Re: Ammo?

Postby Smoke2much » Sat Nov 22, 2003 12:38 am

I do the same and with limited ammo can usually get four or five on a good day.  Aim at the engine, when you have hit it hang back and watch.  More often than not they will crash given time.

Will
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Re: Ammo?

Postby Delta_ » Mon Nov 24, 2003 5:45 am

I will try that.  May not work in the clobber college scenario.  That is my fav. original cfs1 scenario. So many aircraft it is like BoB.  I can be quite hard with aces and 100% realism, i survive 6/10 times.  I often find with 100% realism a few bullets makes the aircraft almost impossible to manouvre which i like because it is as real as it gets.
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Re: Ammo?

Postby kcib2u » Tue Aug 16, 2005 12:05 pm

Well here's a reply to a very old posting!

I found this same characteristic is even more inaccurate
when applied to WWI aircraft.   In WWI combat a majority of the time the surviving(winner) of air combat
was the one who killed the opposing pilot first.  I.E  planes were not shot down, pilots were shot dead!
A fabric covered plane can take hundreds of hits and continue to fly and land, a pilot can take one or two!

The problem I found goes back to the original Sopwith Camel DP file issued with CFS1.

The sections of the fuselage are not correctly divided to reflect actual combat conditions.

So what I did was to create a "COCKPIT" section whereby the pilot becomes close to 90% of the section .

Set the lifepoints very low and the effect of "DEATH" turned on at a reasonable percentage.

Then you can simulated actual pilot fatality as it really occurred.

All my WWI planes are set this way and I can take out an opposing pilot with a FEW good hits to the direct cockpit section.

If you know how to work with DP files this is very easy to setup.

I have not done it to my WWII planes.  And I believe CFS1 also over states WWII pilots invincibility.  These planes had bulletproof glass canopies and armor plating
but still the original DP files did not set up strict "cockpit'
sections with high pilot area percentages.

It takes time to restructure each and every aircraft DP file.  So someday I will rework them to relect reality.

::)
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Re: Ammo?

Postby waco_jaco » Wed Aug 17, 2005 12:30 am

editing the damage profiles is indeed the solution for you.
In case you don't know how;
You can download one of the dp editors of the utilities or misc sections to do so or do it by notepad. (some of the editors don't seem to work under XP/office 2003).

more explanation you find in:
http://www.simviation.com/files/2cfs/dpnotes.zip

also the readme files of the editors are interesting to read, even if the editor don't work on your system
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