Build a Base

General discussion for CFS - the original European Air War Combat Flight Simulator

Build a Base

Postby ivormills » Mon Mar 11, 2002 7:45 am

I would like to build a base for my squadron that is accessable when flying with my squad on the zone.
First should I build a base from scratch, what software? or use a pre-built base and modify if neccesary, what software? Once I have created the base in the appropriate scenery area how do others access it when on the zone? Do they have to download the scenery area with base first? Any help with this would be most appreciated.
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Re: Build a Base

Postby TJ_Gumby » Thu Mar 14, 2002 10:47 pm

Use Airport 2.60. This is a basic scenery design program which starts you out building a runway and then you can put 3d objects around them. You can also do ground textures but nothing fancy like mesh scenery. It's advisable to collect some macros (3d objects) from various sites as the ones in airport are a little lame! Some of them may not show up as they were designed for FS 2000 or 2002, they don't always specify this. To start, try the ones on H squad site. www.navyair.com and this site of course.  
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Re: Build a Base

Postby TJ_Gumby » Thu Mar 14, 2002 10:50 pm

oh, I forgot. Your friends will need your scenery installed in order to see it.
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Re: Build a Base

Postby chevyrokks » Tue Aug 10, 2004 3:31 pm

hi im pam anderson
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Re: Build a Base

Postby stiz » Mon Aug 16, 2004 8:16 am

hi im pam anderson


So is my girlfriend  ;D ;D
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Re: Build a Base

Postby Dan » Mon Aug 16, 2004 12:46 pm

I have to disagree with the airport ( And Pam Anderson) thing. Go and d/l FSSC from http://fssc.avsim.net/. It may be harder to learn, but Its mega compatible for macros and for newer fs's. Go on, you know you want to!
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Re: Build a Base

Postby stiz » Tue Aug 17, 2004 2:46 am

It may be harder to learn,
Dan G


Its not that hard to learn it. Its mainly click on a iccon then click a point and move, simple as that.

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Re: Build a Base

Postby Padser » Mon Aug 23, 2004 11:20 am

~S~ Ivor

I've used both Airport and FSSC and found them both very useful and not too difficult to get my head around once I got stuck into them.

I think in the end I developed a preference for FSSC. One of the reasons for this was the relative ease of creating landable areas on carriers and roof tops. Also very easy to add all sorts of navigation aids, radio beacons, etc., for ADF, VOR and ILS. Saying that, Airport allowed me to use Martin Wright's moving fuel truck macro, while I never got it to work in FSSC.

If you are making CFS1 bases, I would also recommend getting hold of Matthias Br
Last edited by Padser on Mon Aug 23, 2004 11:21 am, edited 1 time in total.
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Re: Build a Base

Postby Padser » Mon Aug 23, 2004 11:30 am

~S~ (Again)

The program for converting aircraft in your Aircraft folder for use as static objects in your scenery is called M98tobgl, but I can't locate it on the web anymore (well, it is 4 years old...)

I think I've got a copy on my old laptop - let me know if you'd like it and I'll dig it out.

~S~

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Re: Build a Base

Postby Hagar » Mon Aug 23, 2004 1:40 pm

~S~ (Again)

The program for converting aircraft in your Aircraft folder for use as static objects in your scenery is called M98tobgl, but I can't locate it on the web anymore (well, it is 4 years old...)

It's posted right here at SimV. ;)
http://www.simviation.com/fsdesign_scenery5.htm

I would have joined the discussion earlier but I've never played online. ::) ;)
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