Blackburn Buccaneer problem 11/21/17

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Blackburn Buccaneer problem 11/21/17

Postby Mtnbiker29er » Tue Nov 21, 2017 10:59 pm

Hello wanted to say thank you to the updated UKMIL buccaneer as its quite a nice bird and not as of yet crashed or lagged out my FSX like the original version! Having said that there seems to be a problem with the front nose diving all the way and underneath the ground! This seems to happen as I give it more thrust. Just wanted to let the uploader know that and if this is an inherited problem from the original.
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Re: Blackburn Buccaneer problem 11/21/17

Postby PhilFly » Wed Nov 22, 2017 3:02 am

Hello,
You can change this line in the aircraft.cfg, section: [contact_points]
point.0= 1, 18.717, 0.000, -9.50, 2500, 0, 1.5, 100.000, 2.0, 2.0, 1.000, 2.500, 2.800, 0, 220,280
As a result, the nose is more stable
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Re: Blackburn Buccaneer problem 11/21/17

Postby garymbuska » Wed Nov 22, 2017 7:37 am

PhilFly wrote:Hello,
You can change this line in the aircraft.cfg, section: [contact_points]
point.0= 1, 18.717, 0.000, -9.50, 2500, 0, 1.5, 100.000, 2.0, 2.0, 1.000, 2.500, 2.800, 0, 220,280
As a result, the nose is more stable


Make sure you enter it exactly the you see it here miss or misplace a comma can cause all kinds of problems
the best way to do this is to cut and paste over the existing line. 8-)
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Re: Blackburn Buccaneer problem 11/21/17

Postby B0ikat » Wed Nov 22, 2017 8:38 am

It looks more like a .mdl problem where the front gear compression is not animated. The only way to fix that is to fix the .mdl.
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Re: Blackburn Buccaneer problem 11/21/17

Postby B0ikat » Wed Nov 22, 2017 9:52 am

B0ikat wrote:It looks more like a .mdl problem where the front gear compression is not animated. The only way to fix that is to fix the .mdl.


I take that back, it does look like it is fixable in the .cfg. Even so, it doesn't look like the nose wheel articulates very much when you put on the brakes.
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Re: Blackburn Buccaneer problem 11/21/17

Postby napamule » Wed Nov 22, 2017 12:17 pm

It's 'fixable'. I re-did the cnt pts. There is an inherent 'spongy-ness' aspect to gear compression and that is model problem which I can't fix. But here is what works 'ok' (not perfect, as I said). AND there were 2 left brakes (not right) and weak brakes. So here is the fix for those:

[contact_points]
point.0=1, 16.650, 0.000, -8.500, 2500, 0, 1.5, 90.0, 0.400, 4.5, 1.000, 2.5, 2.8, 0, 220,280
point.1=1, -2.500, -5.500, -8.660, 2500, 1, 2.5, 0.0, 1.900, 1.5, 1.000, 5.7, 5.7, 2, 220,280
point.2=1, -2.500, 5.500, -8.660, 2500, 2, 2.5, 0.0, 1.900, 1.5, 1.000, 5.7, 5.7, 2, 220,280


[brakes]
toe_brakes_scale=2.500 //o=NO Brakes=1.00031
parking_brake=1
auto_brakes=4
differential_braking_scale=0.800

Hope you like. Enjoy.
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Re: Blackburn Buccaneer problem 11/21/17

Postby Mtnbiker29er » Wed Nov 22, 2017 1:15 pm

Thanks guys. Will try the above editing!
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Re: Blackburn Buccaneer problem 11/21/17

Postby slimcooper2002 » Wed Nov 22, 2017 2:12 pm

I tried it last night, after applying the contact points fix, and found if you leave the parking breaks on the nose buries itself in the runway anyway. Completely by accident of course, lol
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Re: Blackburn Buccaneer problem 11/21/17

Postby napamule » Wed Nov 22, 2017 4:12 pm

I also tested hard landing with parking brake on and the nose wheel DID NOT bury itself. Just to be clear... the 'fix' is for the Buccaneer model uploaded by Philippe Wallert, here at SimV on Nov 21, 2017. The 'fix' will NOT work on just any Buccaneer. Even on other UKMIL Buccaneers (ie: different model).
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