by pegger » Wed Aug 17, 2016 10:03 am
Texture-max-load corresponds to the maximum resolution of texture images that are displayed. Default is 1024x1024 pixels. 2048x2048 is better resolution (crisper graphics). 4096x4096 is high definition.
The restraint here is the resolution of the textures that are available. Some developers include 2048 or 4096 textures. If the textures are not at that resolution, your sim can't disply them that high. They will be displyed at the highest resolution they are, based on how you have set your config file.
So if you set cfg to be 1024, that is as high as the resolution will go, even if the textures are 4096. If you set 4096, then you can disply upto 4096, but if the textures are only 2048, then they will only appear as 2048. Does that make sense?
Also note that if yoqu set 4096, it will be wiped out if you ever go in game to adjust sliders. I believe fsx defaults to 1024, and steam edition defaults to 2048.
Either way, how you set it is to first go into the sim and set all the sliders the way you want it. Then close the sim and fing your cfg file. Save a backup copy. Then edit the cfg with the texture-max-load setting of your choice. Insert the edited cfg back into the sim folder structure, and you are done. Don't open or adjust any of your settings from within the sim, or you may lose thetweak you just applied.
Good luck