WPadgett wrote:Still haven't got a solution for my pitch trim problem.
Here's the problem:
My FS 9 default King Air 350 doesn't have enough 'nose up' pitch trim to maintain approach speed. Some back pressure on the yoke is required.
Tried several approach configurations, "Approach Flaps" without power, full nose up trim, "Full Flaps" with power, full nose up trim but neither will hold my desired approach speed of 109 knots KIAS or less. Usual result is too much speed and a forced touchdown to employ reverse thrust and lots of brakes.
I'm running FS9 with no additions, scenery, aircraft, weather etc. Using CH Flight Sim Yoke and CH rudder pedals. The other default FS9 aircraft that I use have plenty of nose up trim.
All suggestions appreciated.
CP ASMEL Instruments
I do not recall the default King air that I have having this problem though I do use reverse thrust. You have to remember this is a turbo jet. They are designed to be flown in not glide in stick to a C150 for that.
This might not be something you can fix. I would suggest that you find another King air that does not have this problem than compare the Air Files and the Aircraft CFG files of the two aircraft.
But from what you are saying this could be a weight and balance problem as well and changing things in this area can be tricky indeed.
Move the center of balance to far back and the plane will sit on its tail when parked.
The first place I would look is at the elevator section.
But like I said there might not be nothing you an do about it.
When designing a aircraft one has to plan on where to put the center of balance. Once that is decided you have to figure out the rest of the weight and balance of the aircraft based on the center of balance. But I could be wrong I have never designed a aircraft before.
