by pegger » Fri Jan 02, 2015 10:02 am
I think you loosely understand what is happening here.
You have a texture for default jetways. That texture will be called for ALL default jetways regardless if what airport you are at.
The only way to make that texture unique to a specific airport only is to make custom jetways for that specific airport and compile it with that scenery file only. You can't place default jetways with ADE and expect them to be unique....they are default.
You can however create a unique jetway model, with unique textures as you want them to appear, then place those unique jetway models with ADE.
Making the models is a completely different process requiring some form of 3d modelling program, model converterX, and a graphics program to make the textures.
There's no simple solution for your situation. Good luck in your scenery project.