Fleet 50

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Fleet 50

Postby Flying Trucker » Sat Apr 12, 2014 12:18 pm

Good afternoon all... <<q

Have not done a Cross Country Simulated Flight with this simulated aeroplane, but a short hop around the cabbage patch to show you folks what she looks like.

Thanks too all of you who helped get her working properly in FSX for me. The Contact Points change made all the difference and the short simulated flight was a lot of fun.

You guys sure know your stuff when it comes to this Hobby and these Electronic Gizmo's... ;)

I changed the original sound to that of the Beech 18 on floats and that makes the simulated aeroplane even better.

FSX and Windows 7
FSWC...Flight Simulator Water Configurator
Aircraft: Fleet 50

http://www.ford-tri-motor.net/Misc-Aircraft.htm

Time: Early morning
Season: Summer
Weather: Light Rain...slightly overcast

Front office...
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On Floats...
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Bow Hatch opens when Water Rudders are in the Down Position...
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On the water...she works great now...
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On Skis...
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On Tundra Tires...
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Again Thanks All for your time and effort to get this up and running for me and anyone else here who would like a fun old twin to bash about the cabbage patch in... :dance:

Comments and Advice most welcome... ;)
Cheers...Happy Landings...Doug
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Re: Fleet 50

Postby yancovitch » Sat Apr 12, 2014 12:27 pm

now where the heck did that pop up from?....fsx is full of surprises.......like #4
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Re: Fleet 50

Postby Capt_Cronic » Sat Apr 12, 2014 2:46 pm

excellent :D

nice pix

maybee someone could upload the new config file for others ?
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Re: Fleet 50

Postby jankees » Sat Apr 12, 2014 5:10 pm

what is that???
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Re: Fleet 50

Postby Capt_Cronic » Sat Apr 12, 2014 7:02 pm

google "fleet 50 freighter"
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Re: Fleet 50

Postby Bass » Sun Apr 13, 2014 6:10 am

A rare aircraft in some nice shots ;)
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Re: Fleet 50

Postby Flying Trucker » Sun Apr 13, 2014 10:37 am

Good morning all... <<q

Replace the "Contact Points" with the below...everything works good... ;)

[contact_points]
static_pitch = 8
static_cg_height = 9.5
tailwheel_lock = 0
gear_system_type = 0
max_number_of_points = 10

point.0 = 5, -15.26, -6.08, -10.0, 1600, 0, 0, 50, 0, 0, 1, 1, 1.2, 2, 0, 0
point.1 = 5, -15.26, 6.08, -10.0, 1600, 0, 0, 50, 0, 0, 1, 1, 1.2, 2, 0, 0
point.2 = 4, 11.0, 6.08, -13.1, 1600, 0, 0, 0, 0.85, 2.5, 0.65, 0, 0, 2, 0, 0
point.3 = 4, 11.0, -6.08, -13.1, 1600, 0, 0, 0, 0.85, 2.5, 0.65, 0, 0, 3, 0, 0
point.4 = 4, -14.0, 6.08, -10.7, 1600, 0, 0, 0, 0.85, 2.5, 0.65, 0, 0, 2, 0, 0
point.5 = 4, -14.0, -6.08, -10.7, 1600, 0, 0, 0, 0.85, 2.5, 0.65, 0, 0, 2, 0, 0
point.6 = 2, 10.21, 0, 0, 2100, 0, 0, 0, 0, 0, 0, 0, 0, 4
point.7 = 2, -22.24, 0, 0.84, 3000, 0, 0, 0, 0, 0, 0, 0, 0, 9
point.8 = 2, -1.14, -24.74, -1.14, 787.402, 0, 0, 0, 0, 0, 0, 0, 0, 5
point.9 = 2, -1.14, 24.74, -1.14, 787.402, 0, 0, 0, 0, 0, 0, 0, 0, 6
Cheers...Happy Landings...Doug
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Re: Fleet 50

Postby Hagar » Mon Apr 14, 2014 1:49 am

Now all you have to do is fix that attitude indicator.
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Re: Fleet 50

Postby Flying Trucker » Mon Apr 14, 2014 7:35 am

Right on Doug...forgot about that... :whistle:
Cheers...Happy Landings...Doug
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Re: Fleet 50

Postby Capt_Cronic » Mon Apr 14, 2014 10:21 am

try this in the aircraft config file

[vacuum_system]
vacuum_type=1 <----- change from 0 to 1

im at work so i cant try it myself until tonight
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Re: Fleet 50

Postby Hagar » Mon Apr 14, 2014 10:54 am

Capt_Cronic wrote:try this in the aircraft config file

[vacuum_system]
vacuum_type=1 <----- change from 0 to 1

im at work so i cant try it myself until tonight

Works for me. Good one! :clap:
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Re: Fleet 50

Postby Capt_Cronic » Mon Apr 14, 2014 11:01 am

excellent :D
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Re: Fleet 50

Postby Flying Trucker » Tue Apr 15, 2014 7:25 am

Well done Capt_Cronic...works well... ;)
Cheers...Happy Landings...Doug
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Re: Fleet 50

Postby CHUCK79 » Tue Apr 15, 2014 9:45 am

FlyingTrucker wrote:Well done Capt_Cronic...works well... ;)



+1 O0
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