Flat houses and buildings, but not cities

FSX including FSX Steam version.

Flat houses and buildings, but not cities

Postby djdude1327 » Sat Feb 15, 2014 2:48 am

My FSX works great, with one exception: I noticed today, that all the houses and buildings displayed as flat squares on the terrain. The cities displayed as 3D, however, including all infrastructure. I have 15 MegaSceneryEarth 2.0 states installed, plus REX Essential Plus Overdrive. It didn't seem to make any difference which state I was flying in-the real estate all displayed the same. Does anyone know why only the houses and buildings are displaying in a flat manner? Please let me know if you have any ideas about how to correct this problem.

Thanks,
djdude1327
djdude1327
Ground hog
Ground hog
 
Posts: 2
Joined: Sat Feb 15, 2014 2:32 am

Re: Flat houses and buildings, but not cities

Postby Jetranger » Sat Feb 15, 2014 5:36 am

Ya, that's Mega Scenery , it uses "Photo Real" to render structures , meaning everything almost will be FLAT , including a lot of the Canyons, Mountains etc, it uses PHOTOS layed flat for your scenery

BUT, it'll look real Good if your one of these young kids who just want to fly around in a 737 All the time at 10,000 ft. to 40,000ft 99.9% of the time and be in some kind of Ahhh as to the scenery they think they've till they get down low and want to do some low level flying, then well, usualy, its

what happened ??? my scenery is Flat or disappeared !

Mega Scenery , Photo Real, Photo Terrain any of those kind of wordings are Photo Real, uses photos over layed across the Simulator to give you your scenery, and it usually only looks good from around 7,500ft or higher to 30,000ft.

Did you just buy it, or have you had it a while or what ????

I use to have all that Mega Scenery Earth stuffola' crammed into my 2002 Pro edition, back in 2002/2003/2004 and after I seen what it did, I got rid of it wasn't quite what I thought it was , lotta people kinda got into that trap back then.

I'd dump it , and go with FTX / ORBX which is way way way better and you'll like the results wayyyyyy better than Mega- Scheneryyyyy !!! :D

FTX Link : http://fullterrain.com/

FTX / ORBX : http://www.orbxsystems.com/forum/

FTX Video : http://www.youtube.com/watch?v=5t-dlNjNkFY


NOTE : the better your Computer is the better the scenery will be - invest in a good quality Video Graphics card & power supply and some memory and possibly a upgrade the motherboard.


Notice the Big Difference between the 2 Video's :shifty: :shifty: :shifty: :shifty: :shock: :shock: :shock:

"The Altitude Difference" when flying !!

Mega Scenery is alright IF your more into Flying 7,500ft or higher in a "typical Tube-Liner" all the time :roll: :roll: :roll:

VIDEO Mega Scenery Earth : http://www.youtube.com/watch?v=O0gyV-KBX1I


All depends on what you want and rather you like "flying High or flying Low" with Super Detailed Scenery . :D :D

Jetranger

Flying on Simulator goin on 13 years now

Aircraft : 4,892

Sceneries installed : 150 add on's

I still don't know what I'm doin tho' ! :D :D :shifty: :shifty: :dance: :dance:
User avatar
Jetranger
Major
Major
 
Posts: 3232
Joined: Fri Sep 30, 2011 2:49 am
Location: Kansas City Missouri USA / KMKC

Re: Flat houses and buildings, but not cities

Postby Fozzer » Sat Feb 15, 2014 6:58 am

I stopped using "Photo-Scenery" many, many years ago, including Payware.
Most unrealistic!
Most/all of my flights are "close" to the ground where I want to see proper 3D buildings and vegetation, etc; so, for me, there is no alternative to "Autogen Scenery" incorporating accurate ground mesh!
For me, Photographic Scenery ended with my; "Flight Unlimited II/III".... :D ...!

Photographs are "flat", and laid over the ground mesh.

One soon gets to realise the limitations of Photo-Scenery. The novelty soon wears off!

Paul..low and slow!... :mrgreen: ...!
Win 8.1 64-bit. DX11. Advent Tower. Intel i7-3770 3.9 GHz 8-core. 8 GB System RAM. AMD Radeon HD 7700 1GB RAM. DVD ROM. 2 Terra Byte SATA Hard Drive. Philips 17" LCD Monitor. Saitek Cyborg X Fly-5 Joystick. ...and a Briggs and Stratton Petrol Lawn Mower.
User avatar
Fozzer
Colonel
Colonel
 
Posts: 27369
Joined: Thu Jan 31, 2002 3:11 pm
Location: Hereford. England. EGBS.

Re: Flat houses and buildings, but not cities

Postby Jetranger » Sat Feb 15, 2014 7:46 am

I agree Fozzer !

But I think the lure a lot of it is the Photos on the product and the wording descriptions to new unsuspecting buyers a lot of time, like me for example - I fell for it, thinking it'd be really cool, and then I found out its only really cool, if your flying at 7,500 feet or higher.

I went into hells canyon in Idaho once and I was like, what happened, flying bout' 1000 ft. altitude , I knew then, this ain't happenin, this looks Hokey as hell.

so I got rid of it and started concentrating on real Scenery no more photo laid flat textures , that and if their not done right, they come out bright green or blueish lookin and does not mesh well into the other scenery around the area.

Fancy lookin product tho, great lookin box covers and description to match , imagine going all the way to the grand canyon, and you get there, and you can actually Walk across the canyon, the entire distance, because its just a Photo , so much for that vacation , better head to Vegas, where I know theres a few bumps & Lumps to stare at and jiggles :D :D :D :dance:
User avatar
Jetranger
Major
Major
 
Posts: 3232
Joined: Fri Sep 30, 2011 2:49 am
Location: Kansas City Missouri USA / KMKC

Re: Flat houses and buildings, but not cities

Postby B0ikat » Sat Feb 15, 2014 10:35 am

While it's true that photoreal scenery squashes autogen trees and buildings, photoreal has zero effect on the terrain mesh. For example, one of the "must have" scenery addons is the OZx Grand Canyon. Blue Sky Scenery also has a good bit of Utah that works real good, since it's mostly deserty type areas, like Canyon Lands, Arches and Monument Valley. As far as autogen, some of the better photoreal scenery makers will add them back in (Or maybe that's where the "exclude" comes in) to the scenery, like the OZx Death Valley.

For me, photoreal can't be beat when it comes to places that normally does not have vegetation or much in the way of buildings, like deserts. But I also like mountain photoreal too because, like Fozzer, I like flying low level through mountainous areas. The difference is that I fly low, but at full throttle usually in a jet at 300+ kts, so lack of the autogen trees are not a problem. Running into the side of a mountain is. :P
B0ikat
1st Lieutenant
1st Lieutenant
 
Posts: 461
Joined: Fri Feb 22, 2013 11:20 pm
Location: Behind you.

Re: Flat houses and buildings, but not cities

Postby COBS » Sat Feb 15, 2014 10:55 am

For low level VFR flight ORBX FTX scenery is best in my opinion.

Low and slow (450 KIAS )

Cheers
Karol

Image
COBS
2nd Lieutenant
2nd Lieutenant
 
Posts: 81
Joined: Fri Jul 02, 2010 9:59 am
Location: Australia

Re: Flat houses and buildings, but not cities

Postby Fozzer » Sat Feb 15, 2014 11:37 am

COBS wrote:For low level VFR flight ORBX FTX scenery is best in my opinion.

Low and slow (450 KIAS )

Cheers
Karol

http://fsfiles.org/flightsimshotsv2/ima ... 5/N4uM.jpg


Definitely!... :D...!

I have the wonderful combination of both "ORBX FTX" and Ultimate Terrain USA (FSX) for my flights.
..and of course ORBX FTX uses the fantastic "Koorbygen" buildings which we got used to in the marvellous Freeware; VOZ 1.8* for FS 2004!
..and those same buildings are also available for use in my "Instant Scenery V3" scenery designer!

Its nice to fly around proper buildings!

Low and slow...(55-60 KIAS!).... ;) ...!

Paul.... :mrgreen: ...!

* The one thing I miss in my FSX is the choice of regional and seasonal texture "Colours" which "VOZ 1.8" gave us, to use all around the World!
Win 8.1 64-bit. DX11. Advent Tower. Intel i7-3770 3.9 GHz 8-core. 8 GB System RAM. AMD Radeon HD 7700 1GB RAM. DVD ROM. 2 Terra Byte SATA Hard Drive. Philips 17" LCD Monitor. Saitek Cyborg X Fly-5 Joystick. ...and a Briggs and Stratton Petrol Lawn Mower.
User avatar
Fozzer
Colonel
Colonel
 
Posts: 27369
Joined: Thu Jan 31, 2002 3:11 pm
Location: Hereford. England. EGBS.

Re: Flat houses and buildings, but not cities

Postby Jetranger » Sat Feb 15, 2014 12:58 pm

my everybodys YARD sure looks nicely mowed and weed eated :D

needs some cute girls out there mowin grass on a riding tractor for that added realism :D :P

ain't nothing like flyin overhead and blowing their tops off :P :D :shock:
User avatar
Jetranger
Major
Major
 
Posts: 3232
Joined: Fri Sep 30, 2011 2:49 am
Location: Kansas City Missouri USA / KMKC

Re: Flat houses and buildings, but not cities

Postby OldAirmail » Sat Feb 15, 2014 1:11 pm

I've bought only one photo scenery, MegaSceneryEarth, Pennsylvania.

I've also downloaded & installed the OZx Grand Canyon, and their OZx Death Valley

Everything that everyone said is mostly true: photoreal scenery is usually better the higher you go.


On the other hand photoreal scenery can be good, low & slow, IF it's done right.

And groups like OZx can do it better than anyone else. They often include high elevation mesh with high resolution photo scenery. The result can be spectacular!

The Grand Canyon
Image


The Grand Canyon - up close
Image


Death Valley
Image

Death Valley - up close (about 300-400 feet above the ground).
Image

A lot of new scenery has a mix of autogen & photoreal mixed together, especially Prepar3d V2.x.


And although I don't intend to buy any more MegaSceneryEarth scenery, I think that I do have to come to their defense.

My MegaSceneryEarth, Pennsylvania folder is almost 20Gig in size.

The Grand Canyon folder is just over .5Gig, And that's for a FAR smaller area.

So how large would MegaSceneryEarth, Pennsylvania have to be to show the same detail? Certainly more than 100 Gig. Two Hundred Gig? Possibly. Larger? I really don't know.


In the end, you decide what you like & want. If you like to fly high, go for photoreal scenery and ignore the flat scenery on landing.
.. .
Get the most out of your controls - SPAD.neXt

Image
. . . . . .Any time, any plane, any weather.
. . . . . . . . . . . . . Prepar3d V4
User avatar
OldAirmail
Major
Major
 
Posts: 4814
Joined: Sun Feb 17, 2013 3:06 pm
Location: Concrete, WA ICAO - 3W5

Re: Flat houses and buildings, but not cities

Postby COBS » Sat Feb 15, 2014 11:58 pm

Fozzer wrote:
Its nice to fly around proper buildings!

Low and slow...(55-60 KIAS!).... ;) ...!



Agreed , love flying around buildings .
With the VRS Superbug I do high Alpha flight down low withe the exhaust touching the ground , then tickle the throttle
to lift it over an obstructing building , then settle it back down ... absolute fun !
I have the aircraft carrier Arrest / Catapult gauge fitted to the F-111 and that enables arrested landings on the hardened rooftops ,
that endeavour keeps you honest and definitely works up a sweat , but it is very satisfying .

Low and slow , went to a airshow a while back , they had a homebuilt Fleiser Storch , speak about slow , I swear that with mild headwinds it was going backwards , I didn't look in it's cockpit , but it would not have surprised me if it had a gear stick in there , ... 4 forward and 1 reverse gear !

Cheers
Karol
COBS
2nd Lieutenant
2nd Lieutenant
 
Posts: 81
Joined: Fri Jul 02, 2010 9:59 am
Location: Australia

Re: Flat houses and buildings, but not cities

Postby garymbuska » Tue Feb 18, 2014 12:58 pm

Jetranger wrote:my everybodys YARD sure looks nicely mowed and weed eated :D

needs some cute girls out there mowin grass on a riding tractor for that added realism :D :P

ain't nothing like flyin overhead and blowing their tops off :P :D :shock:

Why stop there if you do not have any bushes in your scenery try flying real low and fast so you can blow the girls bottoms off as well and that will give you bushes :lol:
Gary M Buska
SYSTEM Specs ASUS P8Z68 V/GEN 3 mother board: INTELL I7 2600k 3.48 ghz Quad core CPU with Sandy bridge: 12 Gigs of 1800hz ram:
GTX 950 OVER CLOCKED: 2 Gigs Ram Windows 10 Home 64 bit Operating system. 750W Dedicated modular power supply. Two Internal 1TB hard drives 1 External 1TB 3.2 USB hard drive. SAITEK Cessna flight Yoke with throttles.
CH Rudder Peddles 27 inch Wide screen Monitor
User avatar
garymbuska
Major
Major
 
Posts: 4415
Joined: Tue Dec 30, 2003 11:10 am
Location: Jacksonville, Florida


Return to Flight Simulator X (FSX) and Steam

Who is online

Users browsing this forum: No registered users and 855 guests