Acceleration Pack Performance Drop with FS9 Aircraft

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Acceleration Pack Performance Drop with FS9 Aircraft

Postby Russell Irwin » Wed May 29, 2013 6:22 pm

When I fly aircraft with non-FSX native models, I usually see a performance drop of up to 10 fps. Is this normal, or is there something within my settings that needs to be adjusted?
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Re: Acceleration Pack Performance Drop with FS9 Aircraft

Postby mjrhealth » Thu May 30, 2013 4:59 am

No just dont fly FS9 planes, they are built using the FS9 SDK there fore wont necessarily work properly in FSX. There are some better and some worse. Known issuse are, some gauges ownt work, possibly even crash FSX, blue windows when it rains, prop appears behind buildings and clouds, texture corruption and possibly other things.
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Re: Acceleration Pack Performance Drop with FS9 Aircraft

Postby garymbuska » Fri Jun 07, 2013 10:21 am

mjrhealth wrote:No just dont fly FS9 planes, they are built using the FS9 SDK there fore wont necessarily work properly in FSX. There are some better and some worse. Known issuse are, some gauges ownt work, possibly even crash FSX, blue windows when it rains, prop appears behind buildings and clouds, texture corruption and possibly other things.

I agree completely the problem is that the textures in FSX are different from fs9 and as a rule of thumb you will find some things will not display at all. A good example are jet aircraft when trying to use a fs9 aircraft in fsx the aircraft will display but the engines will be hollow and in some cases the landing gear are not displayed either which makes the air craft float above the ground.
The reason for the slow down is FSX is trying to convert the image and is having difficulties doing so.
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Re: Acceleration Pack Performance Drop with FS9 Aircraft

Postby FoMoCo63 » Fri Jun 07, 2013 2:53 pm

There are some .bmp images that can be imported into the convertX model editor that are FS9 related, and the format changed to 32 bit .bmp, or a .dds file

I have had aircraft with the invisable textures as well that were FS9 aircraft, and I found the problem was in the Alpha Channel of the texture file. It was a colored black Alpha, or a darker shade of gray. By changing the Alpha to a White, or a really light shade of Gray now made the part(s) visable again.
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Re: Acceleration Pack Performance Drop with FS9 Aircraft

Postby Russell Irwin » Fri Jun 07, 2013 5:35 pm

I often find that my most noticeable problem is the model formats. I may have asked this before, but is there a way to convert the models so that they are FSX-native?
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Re: Acceleration Pack Performance Drop with FS9 Aircraft

Postby MASABI TROOPER » Fri Jun 07, 2013 6:14 pm

Hello everybody
I decided not to use airplanes of FS 9anymore in my FSX just in order not to have those problems.....

Regards
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Re: Acceleration Pack Performance Drop with FS9 Aircraft

Postby Fozzer » Sat Jun 08, 2013 3:11 am

What I do......

If I want to use FS 2004 stuff, I fire up my FS 2004.

If I want to use FSX stuff, I fire up my FSX.

No conflicts... ;) ...!

Paul... :mrgreen: ...!
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