by Apex » Tue May 07, 2013 6:19 am
The easiest way to improve "behaviour", or flight characteristics, is by modifying the [flight_tuning] parameters. Some aircraft.cfg files do not have this section, in which case each automatically defaults to 1.0. The section can be added to any .cfg file.
The main areas of performance changes in the [flight_tuning] parameters could be aileron and pitch parameters, for ex., sometimes the ailerons are too loose, in which case lowering the aileron_effectiveness number will help, or raising the pitch_stability number will tighten up the stabilizers (Note diff between "effectiveness" and "stability").
You can experiment to find out how they work. You can make the changes directly into the .cfg file, just remember the original setting, or put "//" in front of the original line like this: //aileron_effectiveness = 1.0, then copy that line right beneath itself and make the change.
However, that's just part of the picture with performance. The .air file, for ex., panther.air, also has a lot to do with performance. These can be changed out (but not modified), but then, in the [flight.x] section at the top the "sim=" must be changed to agree with the new .air file, for ex., sim=panther, and other .cfg settings like contact points, etc., have to be set back to the aircraft's .cfg settings, and it gets to be a pain.
My advice to a novice is to just experiment with the [flight_tuning] as that should help and it can't mess anything up. Changing out .air files requires some experience and patience.
[flight_tuning]
cruise_lift_scalar = 1.0
parasite_drag_scalar = 1.0
induced_drag_scalar = 1.0
elevator_effectiveness = 1.0
aileron_effectiveness = 1.0
rudder_effectiveness = 1.0
pitch_stability = 1.0
roll_stability = 1.0
yaw_stability = 1.0
elevator_trim_effectiveness = 1.0
aileron_trim_effectiveness = 1.0
rudder_trim_effectiveness = 1.0