AI traffic in Multiplayer

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AI traffic in Multiplayer

Postby DonAlfonsoRoKil » Thu Nov 29, 2007 8:58 am

Is there any way to get this in FS2004 ?  :-?
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Re: AI traffic in Multiplayer

Postby Sir_Crashalot » Thu Nov 29, 2007 10:32 am

I don't think it's possible. Which I think is a good thing. No annoying ATC interfering while performing multiple landings within 1 minute or aircraft that taxi on the runway just when 5 planes are struggling to land first.......

Crash ;)
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Re: AI traffic in Multiplayer

Postby ozzy72 » Thu Nov 29, 2007 11:07 am

I would never ever have AI on in an MP session, your FPS would take quite a beating and unless everyone is using the same AI packages and settings there'll be all manner of other problems!
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Re: AI traffic in Multiplayer

Postby Sakura » Thu Nov 29, 2007 11:54 am

FSINN Has a utility called AI Bridge, That might do it. I Have no idea though.
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Re: AI traffic in Multiplayer

Postby Wii » Thu Nov 29, 2007 3:22 pm

I was wondering that when I first ran Squakbox 3. But nothing I know of. It's not a very good thing either.
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Re: AI traffic in Multiplayer

Postby mrjake2002 » Thu Nov 29, 2007 7:46 pm

There is a program call IBNET for fs2004 multiplayer that lets you see smoke effects and AI in fs2004 multiplayer. Me and mic tried it a while ago but its quite complex to set up and we gave up.

http://www.ibirdsoft.altervista.org/ - for downloads

http://www.ibirdsoft.com/forum/viewtopic.php?t=166 - help in english

cheers.
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Re: AI traffic in Multiplayer

Postby DonAlfonsoRoKil » Fri Nov 30, 2007 8:38 am

Ok, Thank you guys, I'll try that, and if it doesn't work..... ;) ;) don't care.... ;) ;)
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Re: AI traffic in Multiplayer

Postby Dr.bob7 » Sat Dec 01, 2007 12:03 am

nothing can compare racing random people into a runway
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