
Paul ............ you'll need to alter your FS9.cfg ........ Find the setting for terrain_max_vertex change the value to 21, if you haven't already done so.
Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 720
Paul ............ you'll need to alter your FS9.cfg ........ Find the setting for terrain_max_vertex change the value to 21, if you haven't already done so.
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(I wonder what "terrain_max_vertex = 50" would look like....the Alps...?)......!
LOL...!
Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 720
I think 21 is the highest that fs2004 recognizes. I THINK the range is 19 to 21.
best,
..............john
Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 720
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Terrain Mesh is the shape of the ground in Microsoft Flight Simulator 2000/2002/2004. It is compiled by FSGenesis using real world data in the form of Digital Elevation Models (DEMs) from the United States Geological Survey (USGS) and Natural Resources Canada (NRC), Centre for Topographic Information.
The default terrain mesh covering most of the world is 1223m horizontal resolution, that is, 1223m between elevation points. There are small areas of the Japan and the south Pacific, including Papua New Guinea, with 76.4m terrain. Mount Kilimanjaro in Africa is done in 76.4m.
The default terrain mesh covering the United States is generally 611.5m horizontal resolution, that is, 611.5m between elevation points. Small areas of the western United States are done in 153.2m, as well as the entire Caribbean. The Grand Canyon, Hawaii, Mount Rainier, Yosemite, and Catalina Island are done in 76.4m.
Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 720
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The roads where they pass over them, also sink down into them...

Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 720
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