by Felix/FFDS » Tue Jun 08, 2004 3:53 pm
This has been debated many times, and I even considered one for the FFDS site.
However, what I've found is that most modelling questions tend to be conceptual (which would be applicable to two or more modelling programs), or game-specific (for example, applying a keyframe animation to landing gear). We've seen that many times an answer to an FSDS question will provoke a reply from a gmax expert, that'll unlock the key to still another way of doing something.
The gmax.support.com forums, of course, are "gmax" in scope, and split into gamepack specific issues.
Generally, these flight simulation design forums tend to focus on the specific modelling aspects: visual model/ texturing/ flight dynamics, panel and gauges, or scenery design. This way, there is a cross-pollination of ideas.
Of course, I can copy/paste/flip x (FSDS) or clone/mirror (gmax), but that just reflects the specific button presses, the end result is the same.
Felix/FFDS