Whidbey Island NAS Update

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Whidbey Island NAS Update

Postby CHUCK79 » Sat Jan 26, 2013 12:01 am

I've made several revisions (thanks to Ratdog for helping me out bigtime) since my first post.
Whidbey Island NAS Project

I opened up the large South/Central hangar and added interior textures to all of the open hangars.
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Again, thanks to Ratdog, I've begun labeling the hangars with their appropriate squad #s and added the tower to hangar 5.
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So far fps hasn't been affected by custom buildings.....Whidbey Island NAS scenery shown with OrbX PNW
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Squad emblems made with Instant Object Maker.
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I'm still lookin' for a static P-3 Orion.........or someone willing to model one ;)

EDIT  Also looking for a couple/few people to test.......PM me if interested
Last edited by CHUCK79 on Sat Jan 26, 2013 12:15 am, edited 1 time in total.
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Re: Whidbey Island NAS Update

Postby Flying Trucker » Sat Jan 26, 2013 10:09 am

You are one talented busy person.

The set looks real good Chuck... ;)
Cheers...Happy Landings...Doug
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Re: Whidbey Island NAS Update

Postby RHeite » Sat Jan 26, 2013 10:19 am

That is some beautiful scenery!

If you need help testing, let me know - i'd be glad to help out
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Re: Whidbey Island NAS Update

Postby CHUCK79 » Sat Jan 26, 2013 10:53 am

Thanks guys 8-)

@Rheite.......I am looking for some help testing, but I've never done a project this big, so I'm not sure how to send you the file (too big to e-mail I think....142MB zip folder).

I could upload it to the SimV download site as a Beta version, but I don't really have the time to consider feedback from more than a few people and I'd rather not release it until it's complete :-/

Any ideas?
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Re: Whidbey Island NAS Update

Postby RHeite » Sat Jan 26, 2013 7:29 pm

Take a look at http://www.2shared.com/

Also, I think one of Google's many apps allows for large sized file share - I'll do some digging and see what I can find.
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Re: Whidbey Island NAS Update

Postby CHUCK79 » Sat Jan 26, 2013 9:29 pm

Take a look at http://www.2shared.com/

Also, I think one of Google's many apps allows for large sized file share - I'll do some digging and see what I can find.



Seems like 2shared should work just fine. I'll try to get a package together in the next couple of days to upload. I'll let ya know when it's uploaded.

Thanks for the help ;)
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Re: Whidbey Island NAS Update

Postby ratdog » Sun Jan 27, 2013 5:32 am

Looking good Chuck glad I could help you out with the hangers. You could take a flyable P-3 and turn it into an AI and not give it a flight plan. It would set there till the cyber wings rusted off. Try that. I bet you could find a nice freeware P-3 or EP-3 on this site that would fill the bill. That EP-3 I have is off this site. Keep up the good work base is looking great.
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Re: Whidbey Island NAS Update

Postby CHUCK79 » Sun Jan 27, 2013 12:13 pm

Looking good Chuck glad I could help you out with the hangers. You could take a flyable P-3 and turn it into an AI and not give it a flight plan. It would set there till the cyber wings rusted off. Try that. I bet you could find a nice freeware P-3 or EP-3 on this site that would fill the bill. That EP-3 I have is off this site. Keep up the good work base is looking great.



I've found a couple......but they're both FS9 models and cause a performance hit when I use them as static objects. I want my scenery to run nice and smooth so, I guess I'll model one myself ;)


BTW.....Ratdog, are you interested in helping me out by testing this scenery when I get a beta ready?
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Re: Whidbey Island NAS Update

Postby ratdog » Sun Jan 27, 2013 9:48 pm

Looking good Chuck glad I could help you out with the hangers. You could take a flyable P-3 and turn it into an AI and not give it a flight plan. It would set there till the cyber wings rusted off. Try that. I bet you could find a nice freeware P-3 or EP-3 on this site that would fill the bill. That EP-3 I have is off this site. Keep up the good work base is looking great.



I've found a couple......but they're both FS9 models and cause a performance hit when I use them as static objects. I want my scenery to run nice and smooth so, I guess I'll model one myself ;)


BTW.....Ratdog, are you interested in helping me out by testing this scenery when I get a beta ready?


Chuck I don't have FSX bud. I do but it wont run good on this computer it's to slow so I don't even have it on my computer. Wish I could would be great but you may want to find someone with a really kick but system that runs FSX smoothly. If you need anymore shots let me know and I'll fire up the ole Terminator and go for a drive. I love that little truck I have played around with it a lot in the sim it climbs mountains like a goat.
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Re: Whidbey Island NAS Update

Postby CHUCK79 » Sun Jan 27, 2013 11:55 pm

Looking good Chuck glad I could help you out with the hangers. You could take a flyable P-3 and turn it into an AI and not give it a flight plan. It would set there till the cyber wings rusted off. Try that. I bet you could find a nice freeware P-3 or EP-3 on this site that would fill the bill. That EP-3 I have is off this site. Keep up the good work base is looking great.



I've found a couple......but they're both FS9 models and cause a performance hit when I use them as static objects. I want my scenery to run nice and smooth so, I guess I'll model one myself ;)


BTW.....Ratdog, are you interested in helping me out by testing this scenery when I get a beta ready?


Chuck I don't have FSX bud. I do but it wont run good on this computer it's to slow so I don't even have it on my computer. Wish I could would be great but you may want to find someone with a really kick but system that runs FSX smoothly. If you need anymore shots let me know and I'll fire up the ole Terminator and go for a drive. I love that little truck I have played around with it a lot in the sim it climbs mountains like a goat.


Oh, thanks anyway, Ratdog. You've been a lot of help. The level of detail is considerably higher because of you 8-)

Actually, I'm looking for low to mid grade PC testers......I'm curious to see how the scenery performs on the average FSX system
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