FS Water Configurator+'s Global Warming Mode

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Re: FS Water Configurator+'s Global Warming Mode

Postby ShaneG_old » Thu Dec 18, 2008 10:56 pm

So, is this an Advertisement, Public Service Announcement, General Discussion, or a screen shot posting? ;D ;D ;D

Looks pretty cool. Maybe you guys could do a 'Natural Disasters' mode,
floods, tidal waves, storm surges and such. :D ;)
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Re: FS Water Configurator+'s Global Warming Mode

Postby Dr.bob7 » Thu Dec 18, 2008 10:57 pm

just a question but will the new one be compatible with SP1?
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Re: FS Water Configurator+'s Global Warming Mode

Postby Boikat » Thu Dec 18, 2008 11:08 pm

[quote][quote][quote]P.S.
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Re: FS Water Configurator+'s Global Warming Mode

Postby BigTruck » Fri Dec 19, 2008 12:24 am

Lets not forget cow farts, be sure to eat more steak and burgers!!
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Re: FS Water Configurator+'s Global Warming Mode

Postby Ashton Lawson » Fri Dec 19, 2008 10:01 am

just a question but will the new one be compatible with SP1?

Yes, it will be.

There's a slight chance that you might not be able to use three particular sliders (sliders capable of turning default water specular reflections into REX-class reflections), but I'm pretty sure we can do it.

I remember back when FSWC was a three setting Visual BASIC crappy little application, the specular levels were modified using particular values, ones which I think we can still use.

You can always check the FSWC forums for any updates, though I have been a bit quite on the updates these days.

We're currently in the process of working out the ranges of the values for each part of the reflections.

It's amazing the effects we can achieve, it's just a pain to work out how the sliders are doing.

I reckon I might have to add curving algorithms to make the sliders react a little more like what people would expect.

It's like a slider that does barely anything between 0% and 20%, but changes things drastically from 98% to 100% :P.

The stuff we have to deal with :P...

So, is this an Advertisement, Public Service Announcement, General Discussion, or a screen shot posting? ;D ;D ;D

Looks pretty cool. Maybe you guys could do a 'Natural Disasters' mode,
floods, tidal waves, storm surges and such. :D ;)

Well, aren't we all glad I didn't create five topics :D?

Adding this mode would be rather difficult since the glitch in the shader only occurs under the circumstance that the base texture saturation be lowered.

Previously, the saturation levels were done by a multiplier, and that worked well.  In that shot, we tried a different method, but apparently it not only decreased the visibility of the water's base texture, but it also did it to the land which is technically a water tile.

I suppose there might be a way to keep the effect whilst maintaining normal use, but if it does work maybe we'll add it to an update as an Easter Egg.

We'll make the glitch occur in any selected preset with the word "Disaster" in it ;D.

And BigTruck, if we ate more steak and burgers, the demand for cows will increase, making people breed more.

This sucks since I love a good sirloin or t-bone steak :P.
Last edited by Ashton Lawson on Fri Dec 19, 2008 10:07 am, edited 1 time in total.
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FS Water Configurator+ has new modifications in the works, plus DirectX 10, Service Pack
1, and Radeon HD 3+ Series support.
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Re: FS Water Configurator+'s Global Warming Mode

Postby Dr.bob7 » Fri Dec 19, 2008 11:42 am

Yay it is Sp1! I was dissapointed it didnt work for me... I would upgrade but the SP2 pixel shader dosne tlike my crappy intel graphics card
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Re: FS Water Configurator+'s Global Warming Mode

Postby Ashton Lawson » Fri Dec 19, 2008 6:54 pm

Ah, well we can't be sure if the new mods don't push your graphics card to the limit.

If the SP2 shader pushes it, but the SP1 shader doesn't, perhaps our extra calculations might make it just as bad.

We can't know until we get to that point, so I guess we'll just have to wait and see :P.
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