
Whoever reuploaded it saying it was fsx compatible probably just changed the gauges. This seems to be an ongoing problem where people are calling it a new package just because they changed the gauges.


Should be possible to fix those rotor textures with a quick tweak of the Alpha channel in DXTBmp. Display problems with FS9 aircraft will probably depend on which version of FSX you're using. SP1, SP2, Acceleration, Vista, DX10 etc. etc. There's so many variables now.
No, this can't be fixed. As you can see the blade textures are behind the trees / cut the trees away.
To get rid of that you'll have to rebuild the whole model. The gauges have been modified for FSX, you can't modify a model. It depend on the export tool the model has been created.
And it doesn't depend on the Alphas....,
Cheers,
Fabian

Should be possible to fix those rotor textures with a quick tweak of the Alpha channel in DXTBmp. Display problems with FS9 aircraft will probably depend on which version of FSX you're using. SP1, SP2, Acceleration, Vista, DX10 etc. etc. There's so many variables now.
No, this can't be fixed. As you can see the blade textures are behind the trees / cut the trees away.
To get rid of that you'll have to rebuild the whole model. The gauges have been modified for FSX, you can't modify a model. It depend on the export tool the model has been created.
And it doesn't depend on the Alphas....,
Cheers,
Fabian
So we're back again at page one....
Very frustrating. Did you try converting that Nardi?

Return to Simulation Screenshots Showcase
Users browsing this forum: No registered users and 879 guests