New Sun for FSX part 2

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New Sun for FSX part 2

Postby NickN » Thu Oct 18, 2007 2:10 am

Part 1 here: http://www.simviation.com/cgi-bin/yabb2 ... 1192691209











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and of course one from orbit....


































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This is the final version. It appears to be working great in all tests with different sky and cloud textures and is also working fine in SP2 so expect to see the package in a few weeks once I finish the aircraft lights.
Last edited by NickN on Thu Oct 18, 2007 2:11 am, edited 1 time in total.
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Re: New Sun for FSX part 2

Postby Ashar » Thu Oct 18, 2007 9:12 am

I'm loving it!! Going to have to install this package when I install FSX :o :o :o
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Re: New Sun for FSX part 2

Postby john_uk » Thu Oct 18, 2007 10:10 am

looking excellent nick.

cant wait for this :)
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Re: New Sun for FSX part 2

Postby cpthammond » Thu Oct 18, 2007 2:22 pm

Brilliant.
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Re: New Sun for FSX part 2

Postby firemonte007 » Thu Oct 18, 2007 2:34 pm

will be making this a download when it comes out :o
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Re: New Sun for FSX part 2

Postby Sovien » Thu Oct 18, 2007 2:50 pm

Looks amazing, excellent work! Can't wait to see what you're able to do with the aircraft lights!
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Re: New Sun for FSX part 2

Postby NickN » Thu Oct 18, 2007 4:05 pm

Looks amazing, excellent work! Can't wait to see what you're able to do with the aircraft lights!



you are already seeing part of that in the shots above.

How many default aircraft do you run that does not have 'popcorn balls' for nav lights? and how many do you run that have bloomed landing and taxi lights?


more aircraft images here:

http://www.simviation.com/cgi-bin/yabb2 ... 390905/2#2

http://www.simviation.com/cgi-bin/yabb2 ... 390905/2#7
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Re: New Sun for FSX part 2

Postby Sovien » Fri Oct 19, 2007 8:08 am

Looks amazing, excellent work! Can't wait to see what you're able to do with the aircraft lights!



you are already seeing part of that in the shots above.

How many default aircraft do you run that does not have 'popcorn balls' for nav lights? and how many do you run that have bloomed landing and taxi lights?


more aircraft images here:

http://www.simviation.com/cgi-bin/yabb2 ... 390905/2#2

http://www.simviation.com/cgi-bin/yabb2 ... 390905/2#7





Ah, I see, I misunderstood your post up above: "so expect to see the package in a few weeks once I finish the aircraft lights."

I just didn't pay enough attention to the airplanes in the shots. :)
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Re: New Sun for FSX part 2

Postby NickN » Fri Oct 19, 2007 1:24 pm

Looks amazing, excellent work! Can't wait to see what you're able to do with the aircraft lights!



you are already seeing part of that in the shots above.

How many default aircraft do you run that does not have 'popcorn balls' for nav lights? and how many do you run that have bloomed landing and taxi lights?


more aircraft images here:

http://www.simviation.com/cgi-bin/yabb2 ... 390905/2#2

http://www.simviation.com/cgi-bin/yabb2 ... 390905/2#7





Ah, I see, I misunderstood your post up above: "so expect to see the package in a few weeks once I finish the aircraft lights."

I just didn't pay enough attention to the airplanes in the shots. :)



Well, that means the lights passed one test,.. if you did not notice them then they can not be too overpowering and display correct scale attributes. Its also not easy to transmit what lights look like in a screenshot. There is more to them than the nav and other static illuminations. It is very difficult to catch a strobe or beacon flash in a screen shot and usually those require seeing the full animation in action to appreciate changes to them.
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