Cape Canaveral (new & improved)

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Re: Cape Canaveral (new & improved)

Postby igorski » Sat Apr 16, 2005 9:47 am

lol true true... what were we saying about a brick? :

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btw I didnt make the stunt, my bricks FDs need tuning!

Edit:

Ah Ha! he does it!

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Last edited by igorski on Sat Apr 16, 2005 9:59 am, edited 1 time in total.
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Re: Cape Canaveral (new & improved)

Postby TSC. » Sat Apr 16, 2005 10:05 am

Hahahahahahahha - thats a nicely flown bunch of bricks there igorski!!! But was it inverted? bit hard to tell really  ;D That could've been anyway, sideways, upside down, backwards, hahahahaha.

Cheers,

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Re: Cape Canaveral (new & improved)

Postby igorski » Sat Apr 16, 2005 10:10 am

erm, ok so its not inverted  ;) It uses the C182 dynamics just now, so i dont think it would actually fly inverted too well  :P or if it did, i'd never push out at the end! i might have to add a pair of jets in GMAX, some lil wings etc.. lol
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Re: Cape Canaveral (new & improved)

Postby TSC. » Sat Apr 16, 2005 10:46 am

Ahhh - so you matched the C182 flight dynamics, was that done so that it would actually fly like a bunch of bricks should then??  ;D

On another note - great 'urban' camouflage you got there!!  ;D

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Re: Cape Canaveral (new & improved)

Postby igorski » Sat Apr 16, 2005 10:49 am

lol its was so it was 'ok' to fly and so the wings would fit the gap  ;) any idea on actually how wide it is? Lol urban cammo! nice  8)
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Re: Cape Canaveral (new & improved)

Postby TSC. » Sat Apr 16, 2005 11:04 am

I think it's actually quite a bit wider than how it looks, it's quite deceptive.  I thought I read here somewhere that someone managed to squeeze a 737 through there, I think that was Ozzy.

I was starting to think that my SR71 model wasn't a full scale job, because there seemed to be a fair bit of room to spare.

Cheers,

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Re: Cape Canaveral (new & improved)

Postby igorski » Sat Apr 16, 2005 11:10 am

hmm, a 737 eh, fairly big then, i dont expect the SR71 is all too wide, *rummages through books* ~17 meters.. for camparison a nimrod is 35 meters, and a 707 is 44 meters.
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Re: Cape Canaveral (new & improved)

Postby Nitro » Sat Apr 16, 2005 11:18 am

Nice flying.

Does that brick work in cfs2?
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Re: Cape Canaveral (new & improved)

Postby TSC. » Sat Apr 16, 2005 11:20 am

Yeah, I didn't research it, but I thought the Blackbird was a fairly big bird - but in hindsight, I guess not.

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Re: Cape Canaveral (new & improved)

Postby igorski » Sat Apr 16, 2005 11:24 am

I knocked the brick up in 2 mins in gmax, I have no idea what it'll work in. Though I used the fs2004 make mdl, if that means anything.
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Re: Cape Canaveral (new & improved)

Postby Nitro » Sat Apr 16, 2005 11:53 am

If it is a gmax model it will probably not work in cfs2. it would have been fun shooting down aircraft with a flying brick. ;D
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Re: Cape Canaveral (new & improved)

Postby AlphaBravo » Mon Apr 18, 2005 9:00 am

is this defult or a addon? and is it in 2k2??
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Re: Cape Canaveral (new & improved)

Postby TSC. » Mon Apr 18, 2005 2:41 pm

Good news & bad news AlphaBravo.

It IS in FS2002, its at KXMR (Cape Canaveral AS Skid Strip).

Unfortunately it looks like this:
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Cheers,

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Re: Cape Canaveral (new & improved)

Postby igorski » Mon Apr 18, 2005 2:44 pm

lol, is there a gap underneath!?  ;)
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Re: Cape Canaveral (new & improved)

Postby TSC. » Mon Apr 18, 2005 2:46 pm

Just about Igorski, but please don't ask me to go through it in X15  ;D

Cheers,

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