





Side note did you know lightning goes from ground to the clouds not the other way round![]()
Charges usually separate in a cloud so that the negatively charged electrons are at the bottom of the cloud and the positively charged electrons are at the top of the cloud (the cause for charge separation in the cloud is still debatable despite several good theories). What happens is that a negatively charged stepped leader slowly makes its way toward the ground in small steps (go figure? stepped leader). At this point there is no lightning, just the electrical charges preparing for the strike. The stepped leader induces a positive charge on the ground or objects on the ground, like a tree, a house, or even you and me.
Then, when the stepped leader is pretty close to the object or ground, a traveling spark is emitted from the object up to the stepped leader. There is still no lightning yet, but watch out! When the stepped leader and the traveling spark meet, huge amounts of electrons travel towards the ground. Then, the actual lightning travels upward toward the cloud, following the path used by the stepped leader to reach near the object. This is called the lightning stroke. So lightning is a complex process combining movement of charges both up and down. Usually the light portion is the result of charges moving upward towards the sky. However, it is known to happen the other way around. The stepped leader can begin from a tall building and then the light portion would result from charges moving down towards the ground.





Mainboard: Asus P5K-Premium, CPU=Intel E6850 @ x8x450fsb 3.6ghz, RAM: 4gb PC8500 Team Dark, Video: NV8800GT, HDD: 2x1Tb Samsung F3 RAID-0 + 1Tb F3, PSU: Antec 550 Basiq, OS: Win7x64, Display: 24&

A dumbed down combat sim, I guess to please the general public.

Nope. Just a great idea for a game that was relesed as an early alpha due to extreme release date pressure.


Bit like CFS3 then. Except, 3rd parties are making up for it in CFS3.
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