You actually want your chute to fail ? I thought it happened a little too frequent in CFS2, especially if you had already been wounded. You could always delay opening your chute, that was fun in CFS2, but the CFS3 pilot seems to hit the silk automatically once you get down to 1000 feet, if you leave it long enough.(With the canopy open fully by about 700 feet.) He doesnt leave it up to you to decide whether he's making a hard or soft landing anymore, which is a pity...Though who can blame him ?

. One thing I was a bit dissapointed with concerning CFS3 bailouts is...why is there no sound of rushing air, or a canopy opening ? Thats something definitely missing. I'm no expert on programming but I wonder if it might be possible to place these sounds in somehow by adding triggers ? The opening canopy sound was there in CFS2...if i remember correctly. Another thing is...does anyone know the minimum altitude allowable for a jump ? I could check the manual but I'm too lazy.