Multiplayer 13/10/05

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Re: Multiplayer 13/10/05

Postby eno » Mon Oct 17, 2005 7:48 am

Paul ............ you'll need to alter your FS9.cfg ........ Find the setting for terrain_max_vertex change the value to 21, if you haven't already done so.
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Re: Multiplayer 13/10/05

Postby Tweek » Mon Oct 17, 2005 7:49 am

I think I have to agree with you Paul, though it is better than the default scenery at least. Perhaps Holger Sandmann could have a go at the UK! He's produced some great meshes for North America.
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Re: Multiplayer 13/10/05

Postby Tweek » Mon Oct 17, 2005 7:50 am

Paul ............ you'll need to alter your FS9.cfg ........ Find the setting for terrain_max_vertex change the value to 21, if you haven't already done so.


Maybe I should do that too then!
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Re: Multiplayer 13/10/05

Postby JBaymore » Mon Oct 17, 2005 8:09 am

You saw my shots from the multiplayer...... get the FSGenesis mesh for the UK.
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Re: Multiplayer 13/10/05

Postby Fozzer » Mon Oct 17, 2005 8:15 am

Paul ............ you'll need to alter your FS9.cfg ........ Find the setting for terrain_max_vertex change the value to 21, if you haven't already done so.



Hi eno...!

Thanks for the tip.... ;)...!

It has certainly lifted the hills up, somewhat....
...but still looks nuffin' like my surrounding rolling countryside as viewed from the cockpit of my real Cessna 152... :'(...!
...and the Welsh mountains are still pretty flat, from what I know of them...
...but it is an improvement...

Cheers eno...!

Paul... 8)...!

(I wonder what "terrain_max_vertex = 50" would look like....the Alps...?)... ;D...!
LOL...!
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Re: Multiplayer 13/10/05

Postby Tweek » Mon Oct 17, 2005 9:30 am

(I wonder what "terrain_max_vertex = 50" would look like....the Alps...?)... ;D...!
LOL...!


That's something you can try!
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Re: Multiplayer 13/10/05

Postby JBaymore » Mon Oct 17, 2005 9:50 am

I think 21 is the highest that fs2004 recognizes.  I THINK the range is 19 to 21.

best,

..............john
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Re: Multiplayer 13/10/05

Postby Tweek » Mon Oct 17, 2005 10:02 am

I think 21 is the highest that fs2004 recognizes.  I THINK the range is 19 to 21.

best,

..............john


Yeah, mine was set to 19. Though it didn't seem to make much difference...
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Re: Multiplayer 13/10/05

Postby JBaymore » Mon Oct 17, 2005 12:13 pm

It only makles a difference if the mesh is of a higher resolution than the "default" that M$ put in.

best,

...................john
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Re: Multiplayer 13/10/05

Postby Tweek » Mon Oct 17, 2005 4:30 pm

And what is the default resolution? :)
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Re: Multiplayer 13/10/05

Postby Fozzer » Tue Oct 18, 2005 4:48 am

Hi Tweek...!

The default resolution is "19".
After installing any of this this mesh, it is recommended changing it to "21"

http://www.simviation.com/fsdterrainsrtm.htm

Have a peek at the "readme" file... ;)...!

Changing the number to 21 seems to accentuate parts of the land heights slightly, (hills are higher, and peakier!)...!

For one of the highest "default" resolutions, (37m), in the sim, pop over to Catalina Island off the coast of Los Angeles... 8)...!

Cheers Mate...!

Paul.
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Re: Multiplayer 13/10/05

Postby JBaymore » Tue Oct 18, 2005 8:57 am

Here is an explanation about the default Microsoft terrain mesh taken (under "Fair Use") from the FSGenesis website:

Terrain Mesh is the shape of the ground in Microsoft Flight Simulator 2000/2002/2004. It is compiled by FSGenesis using real world data in the form of Digital Elevation Models (DEMs) from the United States Geological Survey (USGS) and Natural Resources Canada (NRC), Centre for Topographic Information.
The default terrain mesh covering most of the world is 1223m horizontal resolution, that is, 1223m between elevation points. There are small areas of the Japan and the south Pacific, including Papua New Guinea, with 76.4m terrain. Mount Kilimanjaro in Africa is done in 76.4m.

The default terrain mesh covering the United States is generally 611.5m horizontal resolution, that is, 611.5m between elevation points. Small areas of the western United States are done in 153.2m, as well as the entire Caribbean. The Grand Canyon, Hawaii, Mount Rainier, Yosemite, and Catalina Island are done in 76.4m.


Some of the FSGenesis payware terrain mesh is data from down to 9.6m resolution.....places like the Grand Canyon, Monument Valley, Jackson Hole and the Tetons, Hawaii, and so on.
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Re: Multiplayer 13/10/05

Postby Fozzer » Tue Oct 18, 2005 1:49 pm

One thing I did notice...>>>
Quote:
Find and open up FS2004.CFG file in NOTEPAD and scroll down until you find the [TERRAIN] section. Edit this line shown below to read as I have it here:  [TERRAIN] TERRAIN_MAX_VERTEX_LEVEL=21  Leave all other entries under [TERRAIN] alone.  Save your changes to FS2004.CFG, and close Notepad.
End Quote.

after changing the value from 19 to 21, the rivers and streams now have "proper" banks, ie, they are now sunk into the ground, as they should be...  8)...!

(The roads where they pass over them, also sink down into them...but a small price to pay...)... ;)...!

Paul....paddling in a stream somewhere near you... ;D...!
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Re: Multiplayer 13/10/05

Postby JBaymore » Tue Oct 18, 2005 2:17 pm

The roads where they pass over them, also sink down into them...


That's why we are flying, not driving.

;)
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Re: Multiplayer 13/10/05

Postby Fozzer » Tue Oct 18, 2005 2:37 pm

John...
In this thread I get the feeling that we are attached to each other by a short piece of string... ;)... ;D... ;D... ;D...!
LOL...!
Paul....

Hang on tight while I leap across these newly-found sunken streams on my motor-bike... 8)...!
LOL... ;D...!
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