On the basis of my experiments, it seems that the collision bubble/offset as perceived by the game online (it seems to handle it differently offline) is effectively a sphere centred on the reference point of the aircraft model - what a pity aircraft aren't spherical in shape...

Is this the case, or am I barking up the wrong tree? Arf, arf.
Also, does anyone know if there is an interaction between the damage boxes as defined in the dp file and the size of the collision bubble.
If the model collision bubble is reduced, will the game only read hits on boxes if they are inside the bubble?
Or, when the collision bubble is reduced, does this proportionately reduce the size of the damage boxes? It doesn't seem to do this, as guns etc remain in their correct positions after the bubble is changed, but nevertheless, there does appear to be some effect on the way the aircraft registers damage from hits.
Any thoughts?
All the best
Pads