just a question but will the new one be compatible with SP1?
Yes, it will be.
There's a slight chance that you might not be able to use three particular sliders (sliders capable of turning default water specular reflections into REX-class reflections), but I'm pretty sure we can do it.
I remember back when FSWC was a three setting Visual BASIC crappy little application, the specular levels were modified using particular values, ones which I think we can still use.
You can always check the FSWC forums for any updates, though I have been a bit quite on the updates these days.
We're currently in the process of working out the ranges of the values for each part of the reflections.
It's amazing the effects we can achieve, it's just a pain to work out how the sliders are doing.
I reckon I might have to add curving algorithms to make the sliders react a little more like what people would expect.
It's like a slider that does barely anything between 0% and 20%, but changes things drastically from 98% to 100%

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The stuff we have to deal with

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Well, aren't we all glad I didn't create five topics

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Adding this mode would be rather difficult since the glitch in the shader only occurs under the circumstance that the base texture saturation be lowered.
Previously, the saturation levels were done by a multiplier, and that worked well. In that shot, we tried a different method, but apparently it not only decreased the visibility of the water's base texture, but it also did it to the land which is technically a water tile.
I suppose there might be a way to keep the effect whilst maintaining normal use, but if it does work maybe we'll add it to an update as an Easter Egg.
We'll make the glitch occur in any selected preset with the word "Disaster" in it

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And BigTruck, if we ate more steak and burgers, the demand for cows will increase, making people breed more.
This sucks since I love a good sirloin or t-bone steak

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