contact points

Flight Simulator 2002. Questions, suggestions, problems or solutions... aim here!

contact points

Postby seb » Thu Mar 03, 2005 7:20 am

does anyone know where in the contact points section of aircraft .cfg is the tail/tailwheel.  :)
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Re: contact points

Postby dave3cu » Thu Mar 03, 2005 7:48 am

Normally the gear are listed in the first 3 points. Wheels are class 1 (the first entry after Point.x=). The tail wheel, or nose wheel can be identified by its Longitudinal Position (the second entry), being farther aft, if a tail wheel, of the other 2 wheel entries. Its lateral position will most likely be 0.
Last edited by dave3cu on Thu Mar 03, 2005 7:52 am, edited 1 time in total.
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Re: contact points

Postby Hagar » Thu Mar 03, 2005 7:49 am

Not always the case but it's usually point.0. You should be able to tell from the lateral position which will be 0 (centre). This is from the default Corsair.

point.0=1, -18.00,   0.00, -3.35, 3200.0, 0, 0.50,180.0, 0.25, 2.5, 0.90, 1.0, 4.00, 0, 0, 200         //tail wheel
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Re:

Postby Hagar » Thu Mar 03, 2005 7:53 am

;) We posted at the same time. I didn't intend to interfere.
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Re: contact points

Postby commoner » Thu Mar 03, 2005 8:28 am

..and if you just want to lift it or drop it which is the usual thing guys want.....it's the next number after dave's two red hightlights....commoner ;)
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