I perused the questionare; to be fair, your own quote, "I agree with you 100% I believe that only certain people are affected, and that the media and parents are judging to harshly, for example most of the children who are committing crimes have been taught to do so by older siblings and possibly parents themselves....why blame the video games that dont actually have that big of an affect. Anyone who is playing them surely know the difference between right and wrong in the real world as opposed to the game world," as well as the forthcoming, younger members quote, "...I would have liked to be able to explain my reasons more. An undecided or maybe tab would have also been nice," refutes the 'close-ended' character of some of the questions. I raised this complaint relative to multiple choice answers in the recent past, all too often the choices too restricted.I haven't taken part in the survey for two reasons.
a) I dislike this type of questionnaire as the Yes/No options are too restrictive.
b) Apart from CFS I have no experience with violent video games.
The questions are mostly yes or no for a simple reason...they are closed ended questions and only have one of two possible answers...making them easier for me to do my research paper.
The problem often sources with the main opposing viewpoints being considered, anything else ignored, if even thought of, until certain ones answer the questions. They are then forced to answer according to which viewpoint they'd least reject, rather than what they'd really accept. Basically, true/false or yes/no questionares in the U.S. ignore the shades of gray just as the same types of questionares ignore the shades of grey in the U.K.
8-)