Crash effects?

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Re: Crash effects?

Postby ozzy72 » Wed May 17, 2006 12:11 pm

There are several add-on crash effect generators for FS2k2 and FS9 available. Personally I have tried a couple and I have to say they make me laugh when I screw-up one of my stunts and there are bits of plane over-taking me! Pity there isn't the CFS bail-out option... mind you at the altitudes/attitudes I like to fly a pogo-stick would be more use than a 'chute ;D
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Re: Crash effects?

Postby Airshow_lover » Wed May 17, 2006 12:15 pm

Pity there isn't the CFS bail-out option... mind you at the altitudes/attitudes I like to fly a pogo-stick would be more use than a 'chute ;D


Well as im sure you know, there are a few planes that, while in the air, when you open the main exit the people will bail out!

Then the aircraft either:
1)flys itself to the ground (and crahses)
2) the plane dissapears and you stear the pilots, W/chutes, to the ground.
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Re: Crash effects?

Postby Praha » Wed May 17, 2006 1:05 pm

I read that the reason there is no crash damage in Gran Turismo is the various car manufacturers represented in the game would't allow it. Something about freaking out potential buyers of their cars. Maybe something similar is going on in FS?
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Re: Crash effects?

Postby kipman725 » Wed May 17, 2006 1:46 pm

nope fs2002 was ment to have full featured crash effects untill the attacks on the world trade center in 2001.
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Re: Crash effects?

Postby ozzy72 » Wed May 17, 2006 2:06 pm

Kipman try looking for Grant Bovees little crash program ;)
I had the honour of beta-testing it and I have to say it made my "errors" (read almighty f*ck-ups) much more amusing ;D
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Re: Crash effects?

Postby kipman725 » Wed May 17, 2006 3:01 pm

Kipman try looking for Grant Bovees little crash program ;)
I had the honour of beta-testing it and I have to say it made my "errors" (read almighty f*ck-ups) much more amusing ;D


Already use it, let that be our dirty little secret  ;)
(I also have massive crash installed :P )
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Re: Crash effects?

Postby Jakemaster » Wed May 17, 2006 9:22 pm

Seeing as your not supposed to crash, i dont see a point in the effects
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Re: Crash effects?

Postby Travis » Wed May 17, 2006 9:57 pm

Seeing as your not supposed to crash, i dont see a point in the effects


And in what game or sim, exactly, are you SUPPOSED to crash? ;)
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Re: Crash effects?

Postby Mobius » Wed May 17, 2006 11:00 pm

And in what game or sim, exactly, are you SUPPOSED to crash? ;)

Crashday;D ;)

I think though, that the only way to have crashes in FS is to have damage like people said.  That way you can see if you could land that one airplane at LAX (in the news a couple of months ago) where the nosewheel was skewed, or something like that. :)
Last edited by Mobius on Wed May 17, 2006 11:01 pm, edited 1 time in total.
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Re: Crash effects?

Postby Travis » Wed May 17, 2006 11:48 pm

I would like to be able to have minor crash FX.  Things like emergency landings, where the gear won't come down fully and you have to make a belly-up landing, or complete gear failure when you hit the runway too hard and you have to try to keep the aircraft from smashing into the tower while it grinds pavement and throws sparks.  Adrenaline is something I feel has been sadly lacking from FS for oh, so long.
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Re: Crash effects?

Postby FSGT Gabe » Thu May 18, 2006 9:29 am

Exactly, guys.  This is what I had in mind.  More of the REAL crashes...not the effects.  Like only stopping the flight when you would blow up!  I think I only had one experience in 2k4 when my airplane actually got damaged but the flight kept going.  The whole tail (it was on a fokker triplane) got messed and the elevators and rudder didn't work.  It was crazy trying to land it!  They should make more scenarios like this where parts of the plane fail or fall off but NOT stop the whole flight!!!
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Re: Crash effects?

Postby Airshow_lover » Thu May 18, 2006 2:21 pm

They should make more scenarios like this where parts of the plane fail or fall off but NOT stop the whole flight!!!


You should see Kent Pietsch! He does a performance in a interstate cadet and half way through the performance he "loses" different parts of the aircraft.

It's a verry fun performance...

Here's a video.Here

Ok sorry for changeing the course of this thread :(
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Re: Crash effects?

Postby FSGT Gabe » Thu May 18, 2006 3:40 pm

Crazy movie ;)!  And don't worry about the change...I don't mind.  :D
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Re: Crash effects?

Postby TheBod1357 » Fri May 19, 2006 8:13 am

Ah, Sgt. Gabe has made a great point. Real crashes. No, not crashes as in hitting buildings or nosediving into the ground. Instead, like it has been said many times, damage, damage that actually happens without having control over it. I completely agree that wanting to "play the terrorist" and hit buildings or deliberately nosedive completely deserves a stopped game and a [glb]CRASH[/glb]. But as people have stated, we dont need crash effects, we need damage. But damage only to the point that it is still possible to get the plane on the ground (by whatever means necessary) without causing it to explode. So like Gabe said, real crashes. Real crashes most of the time in the real world are not because of deliberate stupidity, but because of forces beyond the control of the pilot. And real crash situations many times do not lead to death. A real crash can involve the gear on a plane failing, and it is still perfectly possible to get that plane on the ground without it exploding, so why cant M$ allow us to do the same in Simulation? Things go wrong on airplanes, and planes are made to be able to recover from most minor problems, so if I brake a little too hard, or hit the runway to hard, rather than my plane simply burying itself in the ground, maybe some blown tires or some sparks? Cause right now it seems that the ground is intangible to anything other than the wheels sometimes.

Theres my buck and a quarter.
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Re: Crash effects?

Postby FSGT Gabe » Fri May 19, 2006 8:24 am

Thanks for the support! ;D
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