What's the big deal about Project Opensky?

FSX including FSX Steam version.

Re: What's the big deal about Project Opensky?

Postby Mr._Ryan » Wed Sep 08, 2010 7:54 am

[quote]The Posky 737NG is the easiest plane to download, configure and install in fsx.
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Re: What's the big deal about Project Opensky?

Postby kagazi » Wed Sep 08, 2010 9:37 am

My Aircraft.cfg changes look like this:

[fltsim.2]
title=Boeing 737-600 Westjet
sim=737NG
model=e
panel=
sound=2
texture=WES
kb_checklists=Boeing737-800_check
kb_reference=Boeing737-800_ref

atc_id=
atc_airline=Westjet
atc_flight_number=175
atc_heavy=0
atc_parking_types=GATE,RAMP
atc_parking_code=WJA

ui_manufacturer=Project Opensky
ui_type=737-600 [POSKY]
ui_variation=Westjet
visual_damage=1
description=Project Opensky - Boeing 737-600\nVersion - Version 2004.9.3\n\nModel Designer\n   Hiroshi Igami\n\nFlight Dynamics/Scenario/Effects Designer\n   Warren C. Daniel\n\nMaster Texture Designer\n   Tom Harlaar\n\nTest Pilots\n   Project Opensky Members\n\nMaximun Range: \n   1,340 nautical miles

I use two different sound files made for the 737NGs.  In this Westjet example I'm using sound.2, which is the posky sound file for the 737NGs.  I also use a sound file by Steven Persson that is quite good.

//min_throttle_limit=      -0.199902
min_throttle_limit = -0.35    //Minimum percent throttle.  Generally negative for turbine reverser

I find the reverse thrust sounds and works better with this setting.

If you use the posky sound file you will need to replace the flap settings to remove the repeating sounds...

[flaps.0] //Trailing Edge Flaps
type = 1 // 1 - tail, 2 - lead
span-outboard = 0.3 // 0.0 .. 1.0
extending-time = 32 // seconds
flaps-position.0 = 0 // degrees
flaps-position.1 = 1 // degrees
flaps-position.2 = 2 // degrees
flaps-position.3 = 5 // degrees
flaps-position.4 = 10 // degrees
flaps-position.5 = 15 // degrees
flaps-position.6 = 25 // degrees
flaps-position.7 = 30 // degrees
flaps-position.8 = 40 // degrees
damaging-speed = 250 // KIAS
blowout-speed = 300 // KIAS
lift_scalar = 1.00
drag_scalar = 0.40
pitch_scalar= 1.0
system_type = 1 //Hydraulic


[flaps.1] //Inboard Leading Edge Flaps
type = 2 // 1 - tail, 2 - lead
span-outboard = 0.3 // 0.0 .. 1.0
extending-time = 8 // seconds
flaps-position.0 = 0 // degrees
flaps-position.1 = 20 // degrees
flaps-position.2 = 20 // degrees
flaps-position.3 = 20 // degrees
flaps-position.4 = 20 // degrees
flaps-position.5 = 20 // degrees
flaps-position.6 = 20 // degrees
flaps-position.7 = 20 // degrees
flaps-position.8 = 20 // degrees
damaging-speed = 250 // KIAS
blowout-speed = 300 // KIAS
lift_scalar = 1.00
drag_scalar = 0.15
pitch_scalar= 1.0
system_type = 1 //Hydraulic


[flaps.2] //Outboard Leading Edge Slat
type = 2 // 1 - tail, 2 - lead
span-outboard = 0.7 // 0.0 .. 1.0
extending-time = 8 // seconds
flaps-position.0 = 0 // degrees
flaps-position.1 = 10 // degrees
flaps-position.2 = 10 // degrees
flaps-position.3 = 10 // degrees
flaps-position.4 = 10 // degrees
flaps-position.5 = 20 // degrees
flaps-position.6 = 20 // degrees
flaps-position.7 = 20 // degrees
flaps-position.8 = 20 // degrees
damaging-speed = 250 // KIAS
blowout-speed = 300 // KIAS
lift_scalar = 1.00
drag_scalar = 0.15
pitch_scalar= 1.0
system_type = 1 //Hydraulic

I also change the eye point view so I can see over the dash in the VC...

[Views]
eyepoint = 47.75, -1.55, 2.0

You may also want to set the default verticle speed = I use 1800.

Good Luck!
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Re: What's the big deal about Project Opensky?

Postby Mr._Ryan » Wed Sep 08, 2010 10:51 am

[quote]The Posky 737NG is the easiest plane to download, configure and install in fsx.
Last edited by Mr._Ryan on Wed Sep 08, 2010 11:34 am, edited 1 time in total.
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Re: What's the big deal about Project Opensky?

Postby coalpedlar » Wed Sep 08, 2010 11:30 am

Quite frankly, I don't think their planes' flight dynamics are all that great.

I prefer Cansim aircraft for their textures, dynamics and features.  Thanks to Rob again for ground handling system- love it.
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Re: What's the big deal about Project Opensky?

Postby Mr._Ryan » Wed Sep 08, 2010 12:32 pm

Well, I got it installed, but when I followed the directions on how to get the default 737-800 VC to work with the POSKY plane, despite repeating the process twice, all I managed to do was make the plane disappear. There is still no VC, but there is a completely transparent plane that only has lights. So unfortunately I think I've spent enough of my life trying to install this plane.

I guess my parting question would be, what good is it to have a great plane if it's this friggen' complex to get up and running?

Oh well.
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Re: What's the big deal about Project Opensky?

Postby Hagar » Wed Sep 08, 2010 1:12 pm

You could always try one that's been done for you. Last file on this page. http://www.simviation.com/simviation/?type=item&ID=60&page=86

Please note that I haven't tried it myself.
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Re: What's the big deal about Project Opensky?

Postby Mr._Ryan » Wed Sep 08, 2010 2:23 pm

You could always try one that's been done for you. Last file on this page. http://www.simviation.com/simviation/?type=item&ID=60&page=86

Please note that I haven't tried it myself.


Nice man, thanks!
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