by Ashton Lawson » Wed Oct 18, 2006 2:28 am
Actually, DX10 should improve performance due to the fact that the pixel processor, vertex, geometry, etc. processors are now one, processor that does it all.
Before if a game had no pixel shader instructions, and only vertex instructions, then the vertex shader would be doing everything, with the pixel shader going idle.
Because DX10 now has all those processors as one processor, then what would be the pixel shader, could also help the vertex shader... (this was read from an article i can't find anymore...)
Oh ya, it also increases the performance of communication between different parts of the computer, meaning faster performance...
FS Water Configurator+ has new modifications in the works, plus DirectX 10, Service Pack
1, and Radeon HD 3+ Series support.