by igorski » Thu Jan 13, 2005 2:34 am
The easiest thing would be to leave them as 32Bit ;) OK, so the files are larger, but they will be full quality as they havn't been compressed. (and will work with FS02)
Im surprised some textures are going transparent, and some reflective with DXT3. I would have expected all reflective, or all transparent.
If you want to use dxt3 then make sure you have a pure white alpha layer, that should avoid any transparency or chrome effect - easiest way in dxtbmp is to go to the Alpha menu, and click Make Alpha Channel (Green) - but make sure none of the colours on your bitmaps are pure green.
Hope this helps, give me a shout if you need any more help.