I am probably asking the same old questions, but I just need someone to point me in the right directions with 3 issues in FSDS 3.5
1. when I create a curved part it appears normal from one angle but transparent from another. It there a way to make the surfaces appear "normal" from all angles?
2. (May be something to do with 1.) when I create a part that has a concave curve the texture seems to flood over creating a straight line between the commencement of the curve at both ends. This is also only apparent from the left when the right view seems normal or vice versa. Is there a fix or work around for this?
3. Mirror - How do you create a clone of a part that is mirrored?
Where can I buy FSDS 3.5 for dummies dumber friends :-/