Alpha???

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Alpha???

Postby flying_buddy » Thu Aug 14, 2003 5:27 am

I am having problems with my alpha.  I export the model from GMAX with "has reflective map" checked.  I make an alpha image from the textures by doing a negitive image in PSP 8.0.  Then loading the texture in "DXTbmp" then importing the alpha image and saving as DXT3 formate.  But when I look at it in FS2002 it is transparent.
What am I doing wrong...
Do I need to set something in gmax in the material editor?

Thanks,
flying_buddy
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Re: Alpha???

Postby d0mokun » Thu Aug 14, 2003 7:59 pm

you should be saving as a DXT3 with alpha\ DXT3 with alpha.

so, you wanna click file> save extended file> and make sure in the rollout box its a DXT3 with alpha.

nothing needs to be set in Gmax, only like you say when exporting "has reflective map" need by checked.

dan  ;D
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Dano

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Re: Alpha???

Postby Firestriker » Thu Aug 14, 2003 11:30 pm

One additional note. The texture MUST have the _t.bmp extension. Otherwise FS treats the alpha as transparency instead of reflective.

mytexture.bmp = transparent
mytexture_t.bmp = reflective

Lou
Last edited by Firestriker on Thu Aug 14, 2003 11:31 pm, edited 1 time in total.
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Re: Alpha???

Postby flying_buddy » Fri Aug 15, 2003 8:37 am

:o Oh hay now that I think of it when I have repainted other aircraft thay had the _t.bmp thing.
Thanks that helped a lot.

::)
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