How do you people ever manage to make the base of the wing merge with the fuselage like that? I'm talking about the bulged part that is directly between the wings.
I never managed to get that right. I usually have no choice but to resort to making the bulge as a separate object.
Do you attached an object to the fuselage, or do you extrude a poly from the fuselage.
And judging by the pictures, I can clearly see that you have utilized the Meshsmooth feature on the fuselage. But how do you manage to keep the windows from becoming smoothed out with the fuselage?