You've got a real tendency to weave opinion and fiction in with your facts, don't you? (Perhaps that's why your "tutorials" didn't go so well in the OC board.)
If it's speculation on your part, why start the sentence with something as conclusive as "FS2006 will support HDR, which means Pixel shader 3, which does indeed translate to a geforce 6 min req to play with all effects on"?
First, the tutorials were meant as jokes. I didn't meant to pass those off as a truth.
Second, my statement up there was highly simplified as this thread is not about fs2006, but I will elaborate.
HDR is the future of gaming, or rather, graphics. Put simply, it allows for more realistic rendering of lighting (a very butchered definition, though). It is being implemented in current generations on a limited scale (far Cry-patch 1.3, HL2-soon to come with long coast), but almost all future game engines will feature it (take a look at epic's unreal 3, or the reality engine from artifical studios).
I am quite confident that fs2006 will support HDR because of what is stated above, but also because HDR is a pixel shader 3 feature available in dx9c and MS loves to demo and tout the advantages of its API (what company doesn't)
That is why I sound conclusive because it seems logical for them to do that. It would like me saying Half life 3 will be released on steam. While it is true that valve could release it retail only, it is pretty logical to conclude that it will available as a steam release also.
Am i 100% fs2006 will use HDR,
NO. But am I pretty sure that there is a good chance that they will.
What is pure speculation is the min requirement (which is why I put 'min req' right after 'pure speculation'). It depends on how they implement HDR. If the game requires it, then a 6 series is indeed required. If the game has it in as an option, then the ming req will be lower.