Payload simulation

Flight Simulator 2002. Questions, suggestions, problems or solutions... aim here!

Payload simulation

Postby Poseidon » Thu Apr 29, 2004 5:20 am

Hi,

I was wondering if it is possible (and how) to simulate the payload in FS2002. That is make my airplane behave as a heavier object when it is loaded with a given weight of cargo or passengers. Thanks for any help.
Poseidon
1st Lieutenant
1st Lieutenant
 
Posts: 396
Joined: Tue Oct 14, 2003 4:52 am
Location: Athens, Hellas

Re: Payload simulation

Postby jford74 » Thu Apr 29, 2004 6:31 am

go into the aircraft.cfg file of the aircraft. Use a text editor like notepad.
[WEIGHT_AND_BALANCE]

>>emptyweight"127000.00000<<

You modify the empty weight to simulate payload.
Hope that helps.
Last edited by jford74 on Thu Apr 29, 2004 6:34 am, edited 1 time in total.
User avatar
jford74
Ground hog
Ground hog
 
Posts: 42
Joined: Sat Jan 10, 2004 2:46 pm

Re: Payload simulation

Postby dave3cu » Thu Apr 29, 2004 6:32 am

Hi Poseidon,

The payload is entered/edited in the [weight_and _balance] section of the aircraft.cfg file. You can look in one of the default a/c .cfg files for notation
Last edited by dave3cu on Thu Apr 29, 2004 6:52 am, edited 1 time in total.
At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.
dave3cu
Major
Major
 
Posts: 3141
Joined: Sun May 19, 2002 9:55 am
Location: 3CU, Northern Wisconsin, USA

Re: Payload simulation

Postby Poseidon » Thu Apr 29, 2004 7:13 am

I downloaded the load editor. Not bad. Thank you both.
Poseidon
1st Lieutenant
1st Lieutenant
 
Posts: 396
Joined: Tue Oct 14, 2003 4:52 am
Location: Athens, Hellas

Re: Payload simulation

Postby Poseidon » Mon May 03, 2004 5:45 am

Hi again,

I also have another question. What are the position X, Y, Z values in the weight configuration? I guess it has to do with how the load impacts each axon (X, Y, Z) of the plane but I do not know more on this (how each value is represented and why some are positive while other are negetive).

As a second question is there any resource suggested for someone who wants to know more about aircraft.cfg?
Poseidon
1st Lieutenant
1st Lieutenant
 
Posts: 396
Joined: Tue Oct 14, 2003 4:52 am
Location: Athens, Hellas

Re: Payload simulation

Postby dave3cu » Mon May 03, 2004 6:45 am

Hi Poseidon,

X,Y,Z are distance in feet from the a/c 'referance_datum_position'. A look at the [wieghts_and_balance] section of most any default a/c will explain. 'positive' is forward, left, or up from that point.

D'load the 'aircraft container sdk' from Microsoft to learn more about the various components of the a/c folder, including the aircraft.cfg.

http://www.microsoft.com/games/flightsimulator/fs2002_downloads_sdk.asp

Cheers,
Dave
Last edited by dave3cu on Mon May 03, 2004 7:07 am, edited 1 time in total.
At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.
dave3cu
Major
Major
 
Posts: 3141
Joined: Sun May 19, 2002 9:55 am
Location: 3CU, Northern Wisconsin, USA

Re: Payload simulation

Postby Poseidon » Tue May 04, 2004 2:55 am

Thanks
Poseidon
1st Lieutenant
1st Lieutenant
 
Posts: 396
Joined: Tue Oct 14, 2003 4:52 am
Location: Athens, Hellas

Re: Payload simulation

Postby dave3cu » Tue May 04, 2004 7:52 pm

Welcome :)
At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.
dave3cu
Major
Major
 
Posts: 3141
Joined: Sun May 19, 2002 9:55 am
Location: 3CU, Northern Wisconsin, USA


Return to FS 2002

Who is online

Users browsing this forum: No registered users and 636 guests