over 100,000ft

Flight Simulator 2002. Questions, suggestions, problems or solutions... aim here!

Re: over 100,000ft

Postby Smoke2much » Fri Apr 25, 2003 3:18 am

I don't know of any way to eject in FS2k2.  I was simply trying to come up with a clever way to collect a pint, as offered by Tipster.

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Re: over 100,000ft

Postby FSTipster » Fri Apr 25, 2003 3:27 am

[quote]I don't know of any way to eject in FS2k2.
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Re: over 100,000ft

Postby Deputy » Fri Apr 25, 2003 3:28 am

Can I have the other half? ;D ;D ;D ;D ;D
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Re: over 100,000ft

Postby Deputy » Fri Apr 25, 2003 3:31 am

eject? how would you in fs2002, that'd be cool


I think if you repeatedly typed ctrl+alt+delete in quick rapid succesion, maybe then you coulddo it
Last edited by Deputy on Fri Apr 25, 2003 3:31 am, edited 1 time in total.
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Re: over 100,000ft

Postby FSTipster » Fri Apr 25, 2003 3:40 am

Can I have the other half? ;D ;D ;D ;D ;D


*Muttering something about how come this has now cost me a pint without anyone managing to complete the challenge.....mutter...mutter....mutter....* >:( ;D
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;DRe: over 100,000ft

Postby Smoke2much » Fri Apr 25, 2003 3:48 am

Kronenburg 1664 would be fantastic then pleeeeese.

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Re: over 100,000ft

Postby Whiskey_Zulu » Fri Apr 25, 2003 3:55 am

I'm new at this game, but I've already gone over 100,000 feet.  I downloaded the "Firefox", which someone based on a movie of the same name about a Russian Mach-5 airplane (the film starred Clint Eastwood and came out in the 80's).  Well, to duplicate the speed, the designer gave the aircraft an outrageous amount of thrust.  I mean outrageous because I went over 100,000 feet by accident.  I had to shut down the engines to get back down to earth, but the thing went into an uncontrollable spin.  I think I must have peaked (apoapsis) somewhere around 120,000 feet+.  I don't like the plane too much because for some reason it loses all aileron effectiveness at Mach 3.

What happens is the altimiter basically "locks" at 100k, but you still have a positive climb on the VSI and are obviously going up.

By the way, to acheive orbit, all you have to do is reach a sustained velocity of nearly 15,000 knots.  It's hard to do that (atmosphere slows you down) unless you escape earth's atmosphere, which is pretty much petered out by 450,000 feet.

I've played the Orbiter game a lot.  It's challenging in learning the ins and outs of docking with a space station, "hitting" Mars from Earth, and de-orbiting, but all the fun is in the learning.  Once I learned how to do everything the game got old and I decided to buy fs2002.  What would be great if there was a way to combine the two (you can fly airplanes in Orbiter but as there is no elevated terrain and only one default runway it gets boring quick).  De-orbit the Space Shuttle then try to land at Edwards or maybe LAX.
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Re: over 100,000ft

Postby FSTipster » Fri Apr 25, 2003 5:38 am

Welcome to the Forum WZ :)

Ok...Lets take this one bit at a time.

I downloaded the "Firefox", which someone based on a movie of the same name about a Russian Mach-5 airplane (the film starred Clint Eastwood and came out in the 80's).


Could you give me the installation file name please? (xxxxx.zip)

What happens is the altimiter basically "locks" at 100k, but you still have a positive climb on the VSI and are obviously going up.


Not necessarily. The question is which gauge is giving the correct readout according to the parameters in the Sim.

Either, as you say, the Altimeter "locks" and you are, within the sim, still climbing, or alternatively the altimeter is correct as the ceiling has been reached and the VSI is registering positive rate of climb (incorrectly)  because it references parameters other than the alttude itself.

By the way, to acheive orbit, all you have to do is reach a sustained velocity of nearly 15,000 knots.  It's hard to do that (atmosphere slows you down) unless you escape earth's atmosphere, which is pretty much petered out by 450,000 feet.


Is this within the sim? Are you saying you actually achieved a viewpit from the aircraft of the globe as a whole?

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Re: over 100,000ft

Postby Whiskey_Zulu » Fri May 02, 2003 9:57 pm

Welcome to the Forum WZ :)

Ok...Lets take this one bit at a time.


Could you give me the installation file name please? (xxxxx.zip)


firefoxfull.zip


Not necessarily. The question is which gauge is giving the correct readout according to the parameters in the Sim.

Either, as you say, the Altimeter "locks" and you are, within the sim, still climbing, or alternatively the altimeter is correct as the ceiling has been reached and the VSI is registering positive rate of climb (incorrectly)  because it references parameters other than the alttude itself.

Well, it certainly didn't feel like the airplane his a brick wall in the sky.  When the altimeter locked at 100K, my airspeed was positive, VSI was positive, but the controls wouldn't work (happens when you go really fast while really high), so I cut fuel to the engines, they shut off, the airplane nosed over, fell into some sort of a nasty spin, or was at least totally out of control, I descended for a while, and when I got low enough the altimiter started moving downwards.

Is this within the sim? Are you saying you actually achieved a viewpit from the aircraft of the globe as a whole?
No, this is just real life factual information, or at least the values I get in Orbiter (converted from Metric)
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Re: over 100,000ft

Postby QUIET_ORPHAN » Fri May 02, 2003 10:16 pm

Impossible... the highest is 100000.... i slewed a cessna up to that... that was fun to try to recover
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Re: over 100,000ft

Postby Oso » Fri May 02, 2003 11:57 pm

I just took a Zero Up to 100K. The game applied a jet engine sound file to it. Same as your cessna - had to fall quite a ways till it would let me restart the engine, even though the jet engine was at full throttle - funny stuff.   ;D
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Re: over 100,000ft

Postby FSTipster » Sat May 03, 2003 1:14 am

The plane doesn't actually stop as such. You may well have the impression that you're still climbing, but in terms of the altitude as it pertains to the sim, you aren't.

It's pretty hard to tell at that height, but if you go into spot view and look at the earth, it won't get any smaller after you reach 100,000 feet no matter how long you can maintain the appearance of climbing.
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Re: over 100,000ft

Postby Redwing » Sat May 03, 2003 4:24 pm

This sounds exciting(!)......like a challenge for the FS2k2 "Chuck Yeager Award"......for the first person to break the 100K Altitude Barrier! :o
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Re: over 100,000ft

Postby Sky_Shark » Thu May 08, 2003 10:53 am

S/R-71 Blackbird... Mach 3.2.
I had it for FS 2000.

If I remember correctly the thing crashed my PC every time I would go 'above' 100 000 ft. The image would freeze and but my altimeter would go crazy.

The plane was beautifull, I cant seem to find it again. It was however very unrealistic. Flying Mach 3 at 3 000 ft....  ;D
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Re: over 100,000ft

Postby Sky_Shark » Thu May 08, 2003 10:54 am

S/R-71 Blackbird... Mach 3.2.
I had it for FS 2000.

If I remember correctly the thing crashed my PC every time I would go 'above' 100 000 ft. The image would freeze and but my altimeter would go crazy.

The plane was beautifull, I cant seem to find it again. It was however very unrealistic. Flying Mach 3 at 3 000 ft....  ;D
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